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// Supports CVT 1.2 reduced blanking modes v1 and v2
#include <kms++/kms++.h>
#include <cmath>
using namespace std;
namespace kms
{
static float CELL_GRAN = 8;
static float CELL_GRAN_RND = round(CELL_GRAN);
struct CVTConsts {
float CLOCK_STEP;
float MIN_V_BPORCH;
float RB_H_BLANK;
float RB_H_FPORCH;
float RB_H_SYNC;
float RB_H_BPORCH;
float RB_MIN_V_BLANK;
float RB_V_FPORCH;
float REFRESH_MULTIPLIER;
};
static const CVTConsts cvt_consts_v1 = {
.CLOCK_STEP = 0.25, // Fixed
.MIN_V_BPORCH = 6, // Min
.RB_H_BLANK = 160, // Fixed
.RB_H_FPORCH = 48, // Fixed
.RB_H_SYNC = 32, // Fixed
.RB_H_BPORCH = 80, // Fixed
.RB_MIN_V_BLANK = 460, // Min
.RB_V_FPORCH = 3, // Fixed
.REFRESH_MULTIPLIER = 1, // Fixed
};
static const CVTConsts cvt_consts_v2 = {
.CLOCK_STEP = 0.001, // Fixed
.MIN_V_BPORCH = 6, // Fixed
.RB_H_BLANK = 80, // Fixed
.RB_H_FPORCH = 8, // Fixed
.RB_H_SYNC = 32, // Fixed
.RB_H_BPORCH = 40, // Fixed
.RB_MIN_V_BLANK = 460, // Min
.RB_V_FPORCH = 1, // Min
.REFRESH_MULTIPLIER = 1, // or 1000/1001
};
Videomode videomode_from_cvt(uint32_t hact, uint32_t vact, uint32_t refresh, bool ilace, bool reduced_v2, bool video_optimized)
{
CVTConsts c = reduced_v2 ? cvt_consts_v2 : cvt_consts_v1;
if (video_optimized)
c.REFRESH_MULTIPLIER = 1000.0 / 1001.0;
bool INT_RQD = ilace;
float H_PIXELS = hact;
float V_LINES = vact;
float IP_FREQ_RQD = refresh ? refresh : 60;
if (ilace)
IP_FREQ_RQD /= 2;
float V_SYNC_RND;
if (reduced_v2) {
V_SYNC_RND = 8;
} else {
if (hact * 3 == vact * 4)
V_SYNC_RND = 4;
else if (hact * 9 == vact * 16)
V_SYNC_RND = 5;
else if (hact * 10 == vact * 16)
V_SYNC_RND = 6;
else if (hact == 1280 && (vact == 1024 || vact == 768))
V_SYNC_RND = 7;
else
V_SYNC_RND = 10;
}
// 5.2.1
float V_FIELD_RATE_RQD = INT_RQD ? IP_FREQ_RQD * 2 : IP_FREQ_RQD;
// 5.2.2
float H_PIXELS_RND = floor(H_PIXELS / CELL_GRAN_RND) * CELL_GRAN_RND;
// 5.2.3
float LEFT_MARGIN = 0;
float RIGHT_MARGIN = 0;
// 5.2.4
float TOTAL_ACTIVE_PIXELS = H_PIXELS_RND + LEFT_MARGIN + RIGHT_MARGIN;
// 5.2.5
float V_LINES_RND = INT_RQD ? floor(V_LINES / 2) : floor(V_LINES);
// 5.2.6
float TOP_MARGIN = 0;
float BOT_MARGIN = 0;
// 5.2.7
float INTERLACE = INT_RQD ? 0.5 : 0;
// 5.4.8
float H_PERIOD_EST = ((1000000 / V_FIELD_RATE_RQD) - c.RB_MIN_V_BLANK) / (V_LINES_RND + TOP_MARGIN + BOT_MARGIN);
// 5.4.9
float VBI_LINES = floor(c.RB_MIN_V_BLANK / H_PERIOD_EST) + 1;
// 5.4.10
float RB_MIN_VBI = c.RB_V_FPORCH + V_SYNC_RND + c.MIN_V_BPORCH;
float ACT_VBI_LINES = VBI_LINES < RB_MIN_VBI ? RB_MIN_VBI : VBI_LINES;
// 5.4.11
float TOTAL_V_LINES = ACT_VBI_LINES + V_LINES_RND + TOP_MARGIN + BOT_MARGIN + INTERLACE;
// 5.4.12
float TOTAL_PIXELS = c.RB_H_BLANK + TOTAL_ACTIVE_PIXELS;
// 5.4.13
float ACT_PIXEL_FREQ = c.CLOCK_STEP * floor((V_FIELD_RATE_RQD * TOTAL_V_LINES * TOTAL_PIXELS / 1000000 * c.REFRESH_MULTIPLIER) / c.CLOCK_STEP);
// 5.4.14
//float ACT_H_FREQ = 1000 * ACT_PIXEL_FREQ / TOTAL_PIXELS;
// 5.4.15
//float ACT_FIELD_RATE = 1000 * ACT_H_FREQ / TOTAL_V_LINES;
// 5.4.16
//float ACT_FRAME_RATE = INT_RQD ? ACT_FIELD_RATE / 2 : ACT_FIELD_RATE;
// 3.4.3.7 Adjust vfp
if (reduced_v2)
c.RB_V_FPORCH = ACT_VBI_LINES - V_SYNC_RND - c.MIN_V_BPORCH;
Videomode mode;
mode = videomode_from_timings(ACT_PIXEL_FREQ * 1000,
H_PIXELS_RND, c.RB_H_FPORCH, c.RB_H_SYNC, c.RB_H_BPORCH,
V_LINES_RND * (INT_RQD ? 2 : 1), c.RB_V_FPORCH, V_SYNC_RND, ACT_VBI_LINES - V_SYNC_RND - c.RB_V_FPORCH);
mode.set_hsync(SyncPolarity::Positive);
mode.set_vsync(SyncPolarity::Negative);
mode.set_interlace(INT_RQD);
return mode;
}
} // namespace kms
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