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-rw-r--r--kmscube/kmscube.cpp830
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diff --git a/kmscube/kmscube.cpp b/kmscube/kmscube.cpp
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index e9145c9..0000000
--- a/kmscube/kmscube.cpp
+++ /dev/null
@@ -1,830 +0,0 @@
-/*
- * Copyright (c) 2012 Arvin Schnell <arvin.schnell@gmail.com>
- * Copyright (c) 2012 Rob Clark <rob@ti.com>
- * Copyright (c) 2015 Tomi Valkeinen <tomi.valkeinen@ti.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/* Based on a egl cube test app originally written by Arvin Schnell */
-
-#include <chrono>
-#include <cstdio>
-#include <vector>
-#include <memory>
-#include <algorithm>
-#include <poll.h>
-
-#include <xf86drm.h>
-#include <xf86drmMode.h>
-#include <gbm.h>
-#include <X11/Xlib-xcb.h>
-
-#include "esUtil.h"
-
-#include <kms++.h>
-#include "test.h"
-#include "opts.h"
-
-using namespace kms;
-using namespace std;
-
-static bool s_verbose;
-static int s_flip_pending;
-static bool s_need_exit;
-
-static bool s_support_planes;
-
-class GbmDevice
-{
-public:
- GbmDevice(Card& card)
- {
- m_dev = gbm_create_device(card.fd());
- FAIL_IF(!m_dev, "failed to create gbm device");
- }
-
- ~GbmDevice()
- {
- gbm_device_destroy(m_dev);
- }
-
- GbmDevice(const GbmDevice& other) = delete;
- GbmDevice& operator=(const GbmDevice& other) = delete;
-
- struct gbm_device* handle() const { return m_dev; }
-
-private:
- struct gbm_device* m_dev;
-};
-
-class GbmSurface
-{
-public:
- GbmSurface(GbmDevice& gdev, int width, int height)
- {
- m_surface = gbm_surface_create(gdev.handle(), width, height,
- GBM_FORMAT_XRGB8888,
- GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
- FAIL_IF(!m_surface, "failed to create gbm surface");
- }
-
- ~GbmSurface()
- {
- gbm_surface_destroy(m_surface);
- }
-
- GbmSurface(const GbmSurface& other) = delete;
- GbmSurface& operator=(const GbmSurface& other) = delete;
-
- bool has_free()
- {
- return gbm_surface_has_free_buffers(m_surface);
- }
-
- gbm_bo* lock_front_buffer()
- {
- return gbm_surface_lock_front_buffer(m_surface);
- }
-
- void release_buffer(gbm_bo *bo)
- {
- gbm_surface_release_buffer(m_surface, bo);
- }
-
- struct gbm_surface* handle() const { return m_surface; }
-
-private:
- struct gbm_surface* m_surface;
-};
-
-class EglState
-{
-public:
- EglState(EGLNativeDisplayType display_id)
- {
- EGLBoolean b;
- EGLint major, minor, n;
-
- static const EGLint context_attribs[] = {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE
- };
-
- static const EGLint config_attribs[] = {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 0,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_NONE
- };
-
- m_display = eglGetDisplay(display_id);
- FAIL_IF(!m_display, "failed to get egl display");
-
- b = eglInitialize(m_display, &major, &minor);
- FAIL_IF(!b, "failed to initialize");
-
- if (s_verbose) {
- printf("Using display %p with EGL version %d.%d\n", m_display, major, minor);
-
- printf("EGL_VENDOR: %s\n", eglQueryString(m_display, EGL_VENDOR));
- printf("EGL_VERSION: %s\n", eglQueryString(m_display, EGL_VERSION));
- printf("EGL_EXTENSIONS: %s\n", eglQueryString(m_display, EGL_EXTENSIONS));
- printf("EGL_CLIENT_APIS: %s\n", eglQueryString(m_display, EGL_CLIENT_APIS));
- }
-
- b = eglBindAPI(EGL_OPENGL_ES_API);
- FAIL_IF(!b, "failed to bind api EGL_OPENGL_ES_API");
-
- b = eglChooseConfig(m_display, config_attribs, &m_config, 1, &n);
- FAIL_IF(!b || n != 1, "failed to choose config");
-
- auto getconf = [this](EGLint a) { EGLint v = -1; eglGetConfigAttrib(m_display, m_config, a, &v); return v; };
-
- if (s_verbose) {
- printf("EGL Config %d: color buf %d/%d/%d/%d = %d, depth %d, stencil %d\n",
- getconf(EGL_CONFIG_ID),
- getconf(EGL_ALPHA_SIZE),
- getconf(EGL_RED_SIZE),
- getconf(EGL_GREEN_SIZE),
- getconf(EGL_BLUE_SIZE),
- getconf(EGL_BUFFER_SIZE),
- getconf(EGL_DEPTH_SIZE),
- getconf(EGL_STENCIL_SIZE));
- }
-
- m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, context_attribs);
- FAIL_IF(!m_context, "failed to create context");
-
- eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, m_context);
- }
-
- ~EglState()
- {
- eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- eglTerminate(m_display);
- }
-
- EGLDisplay display() const { return m_display; }
- EGLConfig config() const { return m_config; }
- EGLContext context() const { return m_context; }
-
-private:
- EGLDisplay m_display;
- EGLConfig m_config;
- EGLContext m_context;
-};
-
-class GlScene
-{
-public:
- GlScene()
- {
- GLuint vertex_shader, fragment_shader;
- GLint ret;
-
-#include "cube.h"
-
- static const char *vertex_shader_source =
- "uniform mat4 modelviewMatrix; \n"
- "uniform mat4 modelviewprojectionMatrix;\n"
- "uniform mat3 normalMatrix; \n"
- " \n"
- "attribute vec4 in_position; \n"
- "attribute vec3 in_normal; \n"
- "attribute vec4 in_color; \n"
- "\n"
- "vec4 lightSource = vec4(2.0, 2.0, 20.0, 0.0);\n"
- " \n"
- "varying vec4 vVaryingColor; \n"
- " \n"
- "void main() \n"
- "{ \n"
- " gl_Position = modelviewprojectionMatrix * in_position;\n"
- " vec3 vEyeNormal = normalMatrix * in_normal;\n"
- " vec4 vPosition4 = modelviewMatrix * in_position;\n"
- " vec3 vPosition3 = vPosition4.xyz / vPosition4.w;\n"
- " vec3 vLightDir = normalize(lightSource.xyz - vPosition3);\n"
- " float diff = max(0.0, dot(vEyeNormal, vLightDir));\n"
- " vVaryingColor = vec4(diff * in_color.rgb, 1.0);\n"
- "} \n";
-
- static const char *fragment_shader_source =
- "precision mediump float; \n"
- " \n"
- "varying vec4 vVaryingColor; \n"
- " \n"
- "void main() \n"
- "{ \n"
- " gl_FragColor = vVaryingColor; \n"
- "} \n";
-
-
- if (s_verbose) {
- printf("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
- printf("GL_VERSION: %s\n", glGetString(GL_VERSION));
- printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
- printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));
- }
-
- vertex_shader = glCreateShader(GL_VERTEX_SHADER);
-
- glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL);
- glCompileShader(vertex_shader);
-
- glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &ret);
- FAIL_IF(!ret, "vertex shader compilation failed!");
-
- fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
-
- glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL);
- glCompileShader(fragment_shader);
-
- glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &ret);
- FAIL_IF(!ret, "fragment shader compilation failed!");
-
- GLuint program = glCreateProgram();
-
- glAttachShader(program, vertex_shader);
- glAttachShader(program, fragment_shader);
-
- glBindAttribLocation(program, 0, "in_position");
- glBindAttribLocation(program, 1, "in_normal");
- glBindAttribLocation(program, 2, "in_color");
-
- glLinkProgram(program);
-
- glGetProgramiv(program, GL_LINK_STATUS, &ret);
- FAIL_IF(!ret, "program linking failed!");
-
- glUseProgram(program);
-
- m_modelviewmatrix = glGetUniformLocation(program, "modelviewMatrix");
- m_modelviewprojectionmatrix = glGetUniformLocation(program, "modelviewprojectionMatrix");
- m_normalmatrix = glGetUniformLocation(program, "normalMatrix");
-
- glEnable(GL_CULL_FACE);
-
- GLintptr positionsoffset = 0;
- GLintptr colorsoffset = sizeof(vVertices);
- GLintptr normalsoffset = sizeof(vVertices) + sizeof(vColors);
- GLuint vbo;
-
- glGenBuffers(1, &vbo);
- glBindBuffer(GL_ARRAY_BUFFER, vbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vVertices) + sizeof(vColors) + sizeof(vNormals), 0, GL_STATIC_DRAW);
- glBufferSubData(GL_ARRAY_BUFFER, positionsoffset, sizeof(vVertices), &vVertices[0]);
- glBufferSubData(GL_ARRAY_BUFFER, colorsoffset, sizeof(vColors), &vColors[0]);
- glBufferSubData(GL_ARRAY_BUFFER, normalsoffset, sizeof(vNormals), &vNormals[0]);
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)positionsoffset);
- glEnableVertexAttribArray(0);
- glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)normalsoffset);
- glEnableVertexAttribArray(1);
- glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)colorsoffset);
- glEnableVertexAttribArray(2);
- }
-
- GlScene(const GlScene& other) = delete;
- GlScene& operator=(const GlScene& other) = delete;
-
- void set_viewport(uint32_t width, uint32_t height)
- {
- m_width = width;
- m_height = height;
- }
-
- void draw(uint32_t framenum)
- {
- glViewport(0, 0, m_width, m_height);
-
- glClearColor(0.5, 0.5, 0.5, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- ESMatrix modelview;
-
- esMatrixLoadIdentity(&modelview);
- esTranslate(&modelview, 0.0f, 0.0f, -8.0f);
- esRotate(&modelview, 45.0f + (0.75f * framenum), 1.0f, 0.0f, 0.0f);
- esRotate(&modelview, 45.0f - (0.5f * framenum), 0.0f, 1.0f, 0.0f);
- esRotate(&modelview, 10.0f + (0.45f * framenum), 0.0f, 0.0f, 1.0f);
-
- GLfloat aspect = (float)m_height / m_width;
-
- ESMatrix projection;
- esMatrixLoadIdentity(&projection);
- esFrustum(&projection, -2.8f, +2.8f, -2.8f * aspect, +2.8f * aspect, 6.0f, 10.0f);
-
- ESMatrix modelviewprojection;
- esMatrixLoadIdentity(&modelviewprojection);
- esMatrixMultiply(&modelviewprojection, &modelview, &projection);
-
- float normal[9];
- normal[0] = modelview.m[0][0];
- normal[1] = modelview.m[0][1];
- normal[2] = modelview.m[0][2];
- normal[3] = modelview.m[1][0];
- normal[4] = modelview.m[1][1];
- normal[5] = modelview.m[1][2];
- normal[6] = modelview.m[2][0];
- normal[7] = modelview.m[2][1];
- normal[8] = modelview.m[2][2];
-
- glUniformMatrix4fv(m_modelviewmatrix, 1, GL_FALSE, &modelview.m[0][0]);
- glUniformMatrix4fv(m_modelviewprojectionmatrix, 1, GL_FALSE, &modelviewprojection.m[0][0]);
- glUniformMatrix3fv(m_normalmatrix, 1, GL_FALSE, normal);
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- glDrawArrays(GL_TRIANGLE_STRIP, 4, 4);
- glDrawArrays(GL_TRIANGLE_STRIP, 8, 4);
- glDrawArrays(GL_TRIANGLE_STRIP, 12, 4);
- glDrawArrays(GL_TRIANGLE_STRIP, 16, 4);
- glDrawArrays(GL_TRIANGLE_STRIP, 20, 4);
- }
-
-private:
- GLint m_modelviewmatrix, m_modelviewprojectionmatrix, m_normalmatrix;
-
- uint32_t m_width;
- uint32_t m_height;
-};
-
-class GbmEglSurface
-{
-public:
- GbmEglSurface(Card& card, GbmDevice& gdev, const EglState& egl, int width, int height)
- : card(card), gdev(gdev), egl(egl), m_width(width), m_height(height),
- bo_prev(0), bo_next(0)
- {
- gsurface = unique_ptr<GbmSurface>(new GbmSurface(gdev, width, height));
- esurface = eglCreateWindowSurface(egl.display(), egl.config(), gsurface->handle(), NULL);
- FAIL_IF(esurface == EGL_NO_SURFACE, "failed to create egl surface");
- }
-
- ~GbmEglSurface()
- {
- if (bo_next)
- gsurface->release_buffer(bo_next);
- eglDestroySurface(egl.display(), esurface);
- }
-
- void make_current()
- {
- FAIL_IF(!gsurface->has_free(), "No free buffers");
-
- eglMakeCurrent(egl.display(), esurface, esurface, egl.context());
- }
-
- void swap_buffers()
- {
- eglSwapBuffers(egl.display(), esurface);
- }
-
- static void drm_fb_destroy_callback(struct gbm_bo *bo, void *data)
- {
- auto fb = reinterpret_cast<Framebuffer*>(data);
- delete fb;
- }
-
- static Framebuffer* drm_fb_get_from_bo(struct gbm_bo *bo, Card& card)
- {
- auto fb = reinterpret_cast<Framebuffer*>(gbm_bo_get_user_data(bo));
- if (fb)
- return fb;
-
- uint32_t width = gbm_bo_get_width(bo);
- uint32_t height = gbm_bo_get_height(bo);
- uint32_t stride = gbm_bo_get_stride(bo);
- uint32_t handle = gbm_bo_get_handle(bo).u32;
-
- fb = new ExtFramebuffer(card, width, height, 24, 32, stride, handle);
-
- gbm_bo_set_user_data(bo, fb, drm_fb_destroy_callback);
-
- return fb;
- }
-
- struct Framebuffer* lock_next()
- {
- bo_prev = bo_next;
- bo_next = gsurface->lock_front_buffer();
- FAIL_IF(!bo_next, "could not lock gbm buffer");
- return drm_fb_get_from_bo(bo_next, card);
- }
-
- void free_prev()
- {
- if (bo_prev) {
- gsurface->release_buffer(bo_prev);
- bo_prev = 0;
- }
- }
-
- uint32_t width() const { return m_width; }
- uint32_t height() const { return m_height; }
-
-private:
- Card& card;
- GbmDevice& gdev;
- const EglState& egl;
-
- unique_ptr<GbmSurface> gsurface;
- EGLSurface esurface;
-
- int m_width;
- int m_height;
-
- struct gbm_bo* bo_prev;
- struct gbm_bo* bo_next;
-};
-
-class EglSurface
-{
-public:
- EglSurface(const EglState& egl, EGLNativeWindowType wnd)
- : egl(egl)
- {
- esurface = eglCreateWindowSurface(egl.display(), egl.config(), wnd, NULL);
- FAIL_IF(esurface == EGL_NO_SURFACE, "failed to create egl surface");
- }
-
- ~EglSurface()
- {
- eglDestroySurface(egl.display(), esurface);
- }
-
- void make_current()
- {
- eglMakeCurrent(egl.display(), esurface, esurface, egl.context());
- }
-
- void swap_buffers()
- {
- eglSwapBuffers(egl.display(), esurface);
- }
-
-private:
- const EglState& egl;
-
- EGLSurface esurface;
-};
-
-class OutputHandler : private PageFlipHandlerBase
-{
-public:
- OutputHandler(Card& card, GbmDevice& gdev, const EglState& egl, Connector* connector, Crtc* crtc, Videomode& mode, Plane* plane, float rotation_mult)
- : m_frame_num(0), m_connector(connector), m_crtc(crtc), m_plane(plane), m_mode(mode),
- m_rotation_mult(rotation_mult)
- {
- m_surface1 = unique_ptr<GbmEglSurface>(new GbmEglSurface(card, gdev, egl, mode.hdisplay, mode.vdisplay));
- m_scene1 = unique_ptr<GlScene>(new GlScene());
- m_scene1->set_viewport(m_surface1->width(), m_surface1->height());
-
- if (m_plane) {
- m_surface2 = unique_ptr<GbmEglSurface>(new GbmEglSurface(card, gdev, egl, 400, 400));
- m_scene2 = unique_ptr<GlScene>(new GlScene());
- m_scene2->set_viewport(m_surface2->width(), m_surface2->height());
- }
- }
-
- OutputHandler(const OutputHandler& other) = delete;
- OutputHandler& operator=(const OutputHandler& other) = delete;
-
- void setup()
- {
- int ret;
-
- m_surface1->make_current();
- m_surface1->swap_buffers();
- struct Framebuffer* fb = m_surface1->lock_next();
-
- struct Framebuffer* planefb = 0;
-
- if (m_plane) {
- m_surface2->make_current();
- m_surface2->swap_buffers();
- planefb = m_surface2->lock_next();
- }
-
-
- ret = m_crtc->set_mode(m_connector, *fb, m_mode);
- FAIL_IF(ret, "failed to set mode");
-
- if (m_crtc->card().has_atomic()) {
- Plane* root_plane = 0;
- for (Plane* p : m_crtc->get_possible_planes()) {
- if (p->crtc_id() == m_crtc->id()) {
- root_plane = p;
- break;
- }
- }
-
- FAIL_IF(!root_plane, "No primary plane for crtc %d", m_crtc->id());
-
- m_root_plane = root_plane;
- }
-
- if (m_plane) {
- ret = m_crtc->set_plane(m_plane, *planefb,
- 0, 0, planefb->width(), planefb->height(),
- 0, 0, planefb->width(), planefb->height());
- FAIL_IF(ret, "failed to set plane");
- }
- }
-
- void start_flipping()
- {
- m_t1 = chrono::steady_clock::now();
- queue_next();
- }
-
-private:
- void handle_page_flip(uint32_t frame, double time)
- {
- ++m_frame_num;
-
- if (m_frame_num % 100 == 0) {
- auto t2 = chrono::steady_clock::now();
- chrono::duration<float> fsec = t2 - m_t1;
- printf("fps: %f\n", 100.0 / fsec.count());
- m_t1 = t2;
- }
-
- s_flip_pending--;
-
- m_surface1->free_prev();
- if (m_plane)
- m_surface2->free_prev();
-
- if (s_need_exit)
- return;
-
- queue_next();
- }
-
- void queue_next()
- {
- m_surface1->make_current();
- m_scene1->draw(m_frame_num * m_rotation_mult);
- m_surface1->swap_buffers();
- struct Framebuffer* fb = m_surface1->lock_next();
-
- struct Framebuffer* planefb = 0;
-
- if (m_plane) {
- m_surface2->make_current();
- m_scene2->draw(m_frame_num * m_rotation_mult * 2);
- m_surface2->swap_buffers();
- planefb = m_surface2->lock_next();
- }
-
- if (m_crtc->card().has_atomic()) {
- int r;
-
- AtomicReq req(m_crtc->card());
-
- req.add(m_root_plane, "FB_ID", fb->id());
- if (m_plane)
- req.add(m_plane, "FB_ID", planefb->id());
-
- r = req.test();
- FAIL_IF(r, "atomic test failed");
-
- r = req.commit(this);
- FAIL_IF(r, "atomic commit failed");
- } else {
- int ret;
-
- ret = m_crtc->page_flip(*fb, this);
- FAIL_IF(ret, "failed to queue page flip");
-
- if (m_plane) {
- ret = m_crtc->set_plane(m_plane, *planefb,
- 0, 0, planefb->width(), planefb->height(),
- 0, 0, planefb->width(), planefb->height());
- FAIL_IF(ret, "failed to set plane");
- }
- }
-
- s_flip_pending++;
- }
-
- int m_frame_num;
- chrono::steady_clock::time_point m_t1;
-
- Connector* m_connector;
- Crtc* m_crtc;
- Plane* m_plane;
- Videomode m_mode;
- Plane* m_root_plane;
-
- unique_ptr<GbmEglSurface> m_surface1;
- unique_ptr<GbmEglSurface> m_surface2;
-
- unique_ptr<GlScene> m_scene1;
- unique_ptr<GlScene> m_scene2;
-
- float m_rotation_mult;
-};
-
-static void main_gbm()
-{
- Card card;
-
- GbmDevice gdev(card);
- EglState egl(gdev.handle());
-
- vector<unique_ptr<OutputHandler>> outputs;
- vector<Plane*> used_planes;
-
- float rot_mult = 1;
-
- for (auto pipe : card.get_connected_pipelines()) {
- auto connector = pipe.connector;
- auto crtc = pipe.crtc;
- auto mode = connector->get_default_mode();
-
- Plane* plane = 0;
-
- if (s_support_planes) {
- for (Plane* p : crtc->get_possible_planes()) {
- if (find(used_planes.begin(), used_planes.end(), p) != used_planes.end())
- continue;
-
- if (p->plane_type() != PlaneType::Overlay)
- continue;
-
- plane = p;
- break;
- }
- }
-
- if (plane)
- used_planes.push_back(plane);
-
- auto out = new OutputHandler(card, gdev, egl, connector, crtc, mode, plane, rot_mult);
- outputs.emplace_back(out);
-
- rot_mult *= 1.33;
- }
-
- for (auto& out : outputs)
- out->setup();
-
- for (auto& out : outputs)
- out->start_flipping();
-
- struct pollfd fds[2] = { 0 };
- fds[0].fd = 0;
- fds[0].events = POLLIN;
- fds[1].fd = card.fd();
- fds[1].events = POLLIN;
-
- while (!s_need_exit || s_flip_pending) {
- int r = poll(fds, ARRAY_SIZE(fds), -1);
- FAIL_IF(r < 0, "poll error %d", r);
-
- if (fds[0].revents)
- s_need_exit = true;
-
- if (fds[1].revents)
- card.call_page_flip_handlers();
- }
-}
-
-static void main_x()
-{
- Display* display = XOpenDisplay(NULL);
-
- xcb_connection_t *connection = XGetXCBConnection(display);
-
- /* Get the first screen */
- const xcb_setup_t *setup = xcb_get_setup (connection);
- xcb_screen_t *screen = xcb_setup_roots_iterator (setup).data;
-
- /* Create the window */
-
- uint32_t width = 600;
- uint32_t height = 600;
-
- const uint32_t xcb_window_attrib_mask = XCB_CW_EVENT_MASK;
- const uint32_t xcb_window_attrib_list[] = {
- XCB_EVENT_MASK_EXPOSURE,
- };
-
- xcb_window_t window = xcb_generate_id (connection);
- xcb_create_window (connection, /* Connection */
- XCB_COPY_FROM_PARENT, /* depth (same as root)*/
- window, /* window Id */
- screen->root, /* parent window */
- 0, 0, /* x, y */
- width, height, /* width, height */
- 0, /* border_width */
- XCB_WINDOW_CLASS_INPUT_OUTPUT, /* class */
- screen->root_visual, /* visual */
- xcb_window_attrib_mask,
- xcb_window_attrib_list);
-
- xcb_map_window (connection, window);
- xcb_flush (connection);
-
- EglState egl(reinterpret_cast<EGLNativeDisplayType>(display));
- EglSurface surface(egl, reinterpret_cast<EGLNativeWindowType>(window));
- GlScene scene;
-
- scene.set_viewport(width, height);
-
- int framenum = 0;
-
- surface.make_current();
- surface.swap_buffers();
-
- xcb_generic_event_t *event;
- while ( (event = xcb_poll_for_event (connection)) ) {
-
- surface.make_current();
- scene.draw(framenum++);
- surface.swap_buffers();
- }
-
- xcb_disconnect (connection);
-}
-
-static void main_null()
-{
- EglState egl(EGL_DEFAULT_DISPLAY);
- EglSurface surface(egl, 0);
- GlScene scene;
-
- scene.set_viewport(600, 600);
-
- int framenum = 0;
-
- struct pollfd fds[1] = { 0 };
- fds[0].fd = 0;
- fds[0].events = POLLIN;
-
- while (true) {
- int r = poll(fds, ARRAY_SIZE(fds), 0);
- ASSERT(r >= 0);
-
- if (fds[0].revents)
- break;
-
- surface.make_current();
- scene.draw(framenum++);
- surface.swap_buffers();
- }
-}
-
-int main(int argc, char *argv[])
-{
- OptionSet optionset = {
- Option("v|verbose",
- [&]()
- {
- s_verbose = true;
- }),
- };
-
- optionset.parse(argc, argv);
-
- string m;
-
- if (optionset.params().size() == 0)
- m = "gbm";
- else
- m = optionset.params().front();
-
- if (m == "gbm")
- main_gbm();
- else if (m == "null")
- main_null();
- else if (m == "x")
- main_x();
- else {
- printf("Unknown mode %s\n", m.c_str());
- return -1;
- }
-
- return 0;
-}