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2015-03-20autotools: remove ${srcdir} from the includesEmil Velikov
Already handled by the build system. v2: s/compiler/build system/ Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-28automake: pick up all files for distribution.Emil Velikov
Autotools is already smart enough to pick the *.pc.in files but it needs some help with the Android.mk ones. Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-09-01libdrm, freedreno, intel, nouveau, radeon: add Makefile.sourcesEmil Velikov
Will be used to consolidate the required sources lists as well as the install-able headers. This is turn will help us to avoid the duplication with the upcoming Android build support. v2: Rename the headers variable to *_H_FILES. v3: Rebase on top of symbol visibility patches. Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-04radeon: Use symbol visibility.Maarten Lankhorst
All the bof_* symbols are now no longer exported. Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2012-08-14radeon: add prime import/export supportDave Airlie
this adds radeon version of the prime import/export support. Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-02-06radeon: add r600_pci_ids.h to header fileJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2012-02-01radeon: add surface allocator helper v10Jerome Glisse
The surface allocator is able to build complete miptree when allocating surface for r600/r700/evergreen/northern islands GPU family. It also compute bo size and alignment for render buffer, depth buffer and scanout buffer. v2 fix r6xx/r7xx 2D tiling width align computation v3 add tile split support and fix 1d texture alignment v4 rework to more properly support compressed format, split surface pixel size and surface element size in separate fields v5 support texture array (still issue on r6xx) v6 split surface value computation and mipmap tree building, rework eg and newer computation v7 add a check for tile split and 2d tiled v8 initialize mode value before testing it in all case, reenable 2D macro tile mode on r6xx for cubemap and array. Fix cubemap to force array size to the number of face. v9 fix handling of stencil buffer on evergreen v10 on evergreen depth buffer need to have enough room for a stencil buffer just after depth one Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-06-10Fix radeon distcheck.Eric Anholt
2010-04-08drm/radeon: add new cs command stream dumping facilitiesJerome Glisse
Dump command stream + associated bo into a binary file which follow a similar design as json file. It allows to intercept a command stream and replay it in a standalone program (see radeondb tools).
2010-03-17Install headers to $(includedir)/libdrmJulien Cristau
Avoids conflicts with kernel headers. Signed-off-by: Julien Cristau <jcristau@debian.org> Reviewed-by: Rémi Cardona <remi@gentoo.org> Signed-off-by: Eric Anholt <eric@anholt.net>
2009-12-21radeon: straighten out the API insanity.Dave Airlie
as Michel pointed out we are exposing too much info for these object for this to be maintainable going forward. This patch set minimises the exposed parts of the radeon_bo and radeon_cs objects to the piece necessary for ddx/mesa to operate at a decent speed. The major problem is mesa contains a legacy BO/CS managers which we still need to expose functionality to, and we really cannot change the API until we can drop the non-KMS codepaths. Signed-off-by: Dave Airlie <airlied@redhat.com>
2009-11-17Move libdrm/ up one levelKristian Høgsberg