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authorMichel Dänzer <michel.daenzer@amd.com>2014-09-26 18:19:12 +0900
committerMichel Dänzer <michel@daenzer.net>2014-09-29 16:50:06 +0900
commitc866dc7c00e7f5f219901a9a81bf456a24d29cd1 (patch)
treee14a994f6f19684f4ed82ae7974fc76fa02c31a2 /man
parent7068d987f4dc1260a948f2b4782c66d3d80e9978 (diff)
radeon: Always multiply pitch_bytes by nsamples, not by slice_pt
slice_pt is tileb[0] / tile_split, which isn't directly related to the pitch. This caused pitch_bytes to be too large in some cases. [0] Tile size in bytes Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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