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authorDavid Airlie <airlied@asimov.stargames.com.au>2007-04-10 14:49:49 +1000
committerDavid Airlie <airlied@asimov.stargames.com.au>2007-04-10 14:49:49 +1000
commit65f465ed5ad3caf773658bb2832785c963b987f6 (patch)
tree43edce498c86b3b6e6cfe3553da7a294aa915dc3 /linux-core/drm_modes.c
parenteb9bdc27879d1aa307b234bbdb0f81494dcf7095 (diff)
fixup numerous issues with adding framebuffer support
This still isn't perfect but it fixes a few oopses and cleans up some of the tabs and bugs in the original fb limit code
Diffstat (limited to 'linux-core/drm_modes.c')
-rw-r--r--linux-core/drm_modes.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/linux-core/drm_modes.c b/linux-core/drm_modes.c
index bedef163..0f2a612a 100644
--- a/linux-core/drm_modes.c
+++ b/linux-core/drm_modes.c
@@ -36,8 +36,8 @@
void drm_mode_debug_printmodeline(struct drm_device *dev,
struct drm_display_mode *mode)
{
- DRM_DEBUG("Modeline \"%s\" %d %d %d %d %d %d %d %d %d %d\n",
- mode->name, mode->vrefresh / 1000, mode->clock,
+ DRM_DEBUG("Modeline %d:\"%s\" %d %d %d %d %d %d %d %d %d %d\n",
+ mode->mode_id, mode->name, mode->vrefresh / 1000, mode->clock,
mode->hdisplay, mode->hsync_start,
mode->hsync_end, mode->htotal,
mode->vdisplay, mode->vsync_start,