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author | Alex Deucher <alexander.deucher@amd.com> | 2013-12-10 12:38:26 -0500 |
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committer | Alex Deucher <alexander.deucher@amd.com> | 2013-12-24 15:17:06 -0500 |
commit | 1543c96e154d6801cf725c3b511d61604a378e03 (patch) | |
tree | 022a2f2dc56bdd4cb983f4ed16b98c1517ea7187 /intel/tests/gen6-3d.batch.sh | |
parent | 068ea68b3f7ebd5efcfcc2f6ae417651423c8382 (diff) |
radeon: avoid possible divide by 0 in surface manager
Some users report hitting a divide by 0 with the tile split in
certain apps. Tile_split shouldn't ever be 0 unless the surface
structure was not properly initialized. I think there may be some
cases where mesa uses an improperly initialized surface struct,
but I haven't had time to track it down.
Bug:
https://bugs.freedesktop.org/show_bug.cgi?id=72425
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Diffstat (limited to 'intel/tests/gen6-3d.batch.sh')
0 files changed, 0 insertions, 0 deletions