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author | Marek Olšák <marek.olsak@amd.com> | 2013-11-22 23:31:13 +0100 |
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committer | Marek Olšák <marek.olsak@amd.com> | 2013-11-23 00:35:39 +0100 |
commit | 67d92404d62044972599dcef3011d17fca46eed5 (patch) | |
tree | eab74c852d5271e5caaf26257505c68352428eb3 /intel/libdrm_intel.pc.in | |
parent | ce8af454259279c14c44bcd32c429640ca5e1691 (diff) |
radeon: implement 2D tiling for CIK
Bug fixes and simplification by Marek.
We have to use the tile index of 0 for non-MSAA depth-stencil after all.
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'intel/libdrm_intel.pc.in')
0 files changed, 0 insertions, 0 deletions