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authorMarek Olšák <maraeo@gmail.com>2012-09-30 19:20:04 +0200
committerMarek Olšák <maraeo@gmail.com>2012-10-06 05:45:56 +0200
commit1aebfdc1121ccb6babb3a63dc0b99d68b4860b04 (patch)
tree3f0fd6c757f1022afbab218cce2d55c97858c0cb /Android.mk
parent77413e77b82a5d800c86b7d3b864d6cc797721c9 (diff)
radeon: fix stencil miptree allocation of combined ZS buffers on EG and SI
This allows texturing with depth-stencil buffers directly without the copy to CB. The separate miptree description for stencil is added, because the stencil mipmap offsets are not really depth offsets/4 (at least for the texture units). Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'Android.mk')
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