### Analog #PWM Single pulse output mode #SpeedPulse SpeedPulse,?,noplan,?,Unsupported currently; needs driver ### Network #FlexRay FlexRay,?,noplan,?,Unsupported currently; needs driver #EtherAVB - 802.1Qav - Shaping (50.3.5,6) + Add sw implementation via TC qdisc; and + Implement ndo_tc_setup to push configuration to hw? - IEEE 1722 + multi-queue on ingress? ### Storage #RNANDC RNANDC,?,noplan,?,Unsupported currently; needs driver #SDHI # could have been useful since Gen3 did not have DMA SDHI,?,noplan,?,add support for 32/64 bit dataport in PIO mode ### Serial #FMDemux FMDemux,?,noplan,?,Unsupported currently; needs driver #GPS GPS,?,noplan,?,Unsupported currently; needs driver #I2C I2C,?,noplan,?,Gen3 can tweak SCL signals but driver needs support IIC: automatic PMIC transmission #IRDA IRDA,?,noplan,?,Unsupported currently; needs driver (is secret on Gen3!) #MSIOF Non-SPI transfer modes (e.g. I2S) #Q/RSPI SPI,?,noplan,?,Extend subsystem to allow manual run-time switch of SPI controller #SCIF Clock synchronous transfer mode #SIM SIM,?,noplan,?,Unsupported currently; needs driver g/mesa/drmLaurent Pinchart
summaryrefslogtreecommitdiff
path: root/linux-core/README.drm
blob: 7bcd6191b4e34fba94bcee565683aa46bd3b173b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.