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#include <wayland-client.h>
#include <wayland-egl.h>
#include <string.h>
#include <stdio.h>
#include "cube.h"
#include "cube-egl.h"
#include "cube-gles2.h"
static struct wl_compositor *s_compositor = NULL;
static struct wl_shell *s_shell = NULL;
static char s_running = 1;
struct window {
struct wl_surface *surface;
struct wl_shell_surface *shell_surface;
struct wl_egl_window *egl_window;
};
// listeners
static void registry_add_object(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version)
{
if (!strcmp(interface, "wl_compositor"))
s_compositor = (struct wl_compositor*)wl_registry_bind(registry, name, &wl_compositor_interface, 0);
else if (!strcmp(interface, "wl_shell"))
s_shell = (struct wl_shell*)wl_registry_bind(registry, name, &wl_shell_interface, 0);
}
static void registry_remove_object(void *data, struct wl_registry *registry, uint32_t name)
{
}
static struct wl_registry_listener registry_listener = { ®istry_add_object, ®istry_remove_object };
static void shell_surface_ping(void *data, struct wl_shell_surface *shell_surface, uint32_t serial)
{
wl_shell_surface_pong(shell_surface, serial);
}
static void shell_surface_configure(void *data, struct wl_shell_surface *shell_surface, uint32_t edges, int32_t width, int32_t height)
{
struct window *window = (struct window*)data;
wl_egl_window_resize(window->egl_window, width, height, 0, 0);
}
static void shell_surface_popup_done(void *data, struct wl_shell_surface *shell_surface)
{
}
static struct wl_shell_surface_listener shell_surface_listener = {
&shell_surface_ping, &shell_surface_configure, &shell_surface_popup_done
};
static void create_window(struct window *window, int32_t width, int32_t height)
{
window->surface = wl_compositor_create_surface(s_compositor);
window->shell_surface = wl_shell_get_shell_surface(s_shell, window->surface);
wl_shell_surface_add_listener(window->shell_surface, &shell_surface_listener, window);
wl_shell_surface_set_toplevel(window->shell_surface);
window->egl_window = wl_egl_window_create(window->surface, width, height);
}
static void delete_window(struct window *window)
{
wl_egl_window_destroy(window->egl_window);
wl_shell_surface_destroy(window->shell_surface);
wl_surface_destroy(window->surface);
}
void main_wl()
{
struct wl_display *display = wl_display_connect(NULL);
struct wl_registry *registry = wl_display_get_registry(display);
wl_registry_add_listener(registry, ®istry_listener, NULL);
wl_display_roundtrip(display);
uint32_t width = 600;
uint32_t height = 600;
struct window window;
create_window(&window, width, height);
{
EglState egl(display);
EglSurface surface(egl, window.egl_window);
GlScene scene;
scene.set_viewport(width, height);
int framenum = 0;
while (s_running) {
wl_display_dispatch_pending(display);
surface.make_current();
scene.draw(framenum++);
surface.swap_buffers();
}
}
delete_window(&window);
wl_display_disconnect(display);
}
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