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#include <poll.h>
#include "cube-egl.h"
#include "cube-gles2.h"
#include "cube.h"
#include "test.h"
using namespace std;
void main_null()
{
EglState egl(EGL_DEFAULT_DISPLAY);
EglSurface surface(egl, 0);
GlScene scene;
scene.set_viewport(600, 600);
int framenum = 0;
struct pollfd fds[1] = { };
fds[0].fd = 0;
fds[0].events = POLLIN;
while (true) {
int r = poll(fds, ARRAY_SIZE(fds), 0);
ASSERT(r >= 0);
if (fds[0].revents)
break;
surface.make_current();
scene.draw(framenum++);
surface.swap_buffers();
}
}
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