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#include "cube-egl.h"
#include "cube.h"
#include "test.h"
using namespace std;
EglState::EglState(void *native_display)
{
EGLBoolean b;
EGLint major, minor, n;
static const EGLint context_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
static const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 0,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE
};
m_display = eglGetDisplay((EGLNativeDisplayType)native_display);
FAIL_IF(!m_display, "failed to get egl display");
b = eglInitialize(m_display, &major, &minor);
FAIL_IF(!b, "failed to initialize");
if (s_verbose) {
printf("Using display %p with EGL version %d.%d\n", m_display, major, minor);
printf("EGL_VENDOR: %s\n", eglQueryString(m_display, EGL_VENDOR));
printf("EGL_VERSION: %s\n", eglQueryString(m_display, EGL_VERSION));
printf("EGL_EXTENSIONS: %s\n", eglQueryString(m_display, EGL_EXTENSIONS));
printf("EGL_CLIENT_APIS: %s\n", eglQueryString(m_display, EGL_CLIENT_APIS));
}
b = eglBindAPI(EGL_OPENGL_ES_API);
FAIL_IF(!b, "failed to bind api EGL_OPENGL_ES_API");
b = eglChooseConfig(m_display, config_attribs, &m_config, 1, &n);
FAIL_IF(!b || n != 1, "failed to choose config");
auto getconf = [this](EGLint a) { EGLint v = -1; eglGetConfigAttrib(m_display, m_config, a, &v); return v; };
if (s_verbose) {
printf("EGL Config %d: color buf %d/%d/%d/%d = %d, depth %d, stencil %d\n",
getconf(EGL_CONFIG_ID),
getconf(EGL_ALPHA_SIZE),
getconf(EGL_RED_SIZE),
getconf(EGL_GREEN_SIZE),
getconf(EGL_BLUE_SIZE),
getconf(EGL_BUFFER_SIZE),
getconf(EGL_DEPTH_SIZE),
getconf(EGL_STENCIL_SIZE));
}
m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, context_attribs);
FAIL_IF(!m_context, "failed to create context");
eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, m_context);
}
EglState::~EglState()
{
eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(m_display);
}
EglSurface::EglSurface(const EglState &egl, void *native_window)
: egl(egl)
{
esurface = eglCreateWindowSurface(egl.display(), egl.config(), (EGLNativeWindowType)native_window, NULL);
FAIL_IF(esurface == EGL_NO_SURFACE, "failed to create egl surface");
}
EglSurface::~EglSurface()
{
eglDestroySurface(egl.display(), esurface);
}
void EglSurface::make_current()
{
eglMakeCurrent(egl.display(), esurface, esurface, egl.context());
}
void EglSurface::swap_buffers()
{
eglSwapBuffers(egl.display(), esurface);
}
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