/* * Copyright (c) 2012 Arvin Schnell * Copyright (c) 2012 Rob Clark * Copyright (c) 2015 Tomi Valkeinen * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /* Based on a egl cube test app originally written by Arvin Schnell */ #include #include #include #include #include #include #include #include #include "esUtil.h" #include #include "test.h" using namespace kms; using namespace std; static bool s_verbose; static int s_flip_pending; static bool s_need_exit; class GbmDevice { public: GbmDevice(Card& card) { m_dev = gbm_create_device(card.fd()); FAIL_IF(!m_dev, "failed to create gbm device"); } ~GbmDevice() { gbm_device_destroy(m_dev); } GbmDevice(const GbmDevice& other) = delete; GbmDevice& operator=(const GbmDevice& other) = delete; operator struct gbm_device*() const { return m_dev; } private: struct gbm_device* m_dev; }; class GbmSurface { public: GbmSurface(GbmDevice& gdev, int width, int height) { m_surface = gbm_surface_create(gdev, width, height, GBM_FORMAT_XRGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING); FAIL_IF(!m_surface, "failed to create gbm surface"); } ~GbmSurface() { gbm_surface_destroy(m_surface); } GbmSurface(const GbmSurface& other) = delete; GbmSurface& operator=(const GbmSurface& other) = delete; operator struct gbm_surface*() const { return m_surface; } private: struct gbm_surface* m_surface; }; struct GLState { GLState(GbmDevice& gdev) { EGLint major, minor, n; GLuint vertex_shader, fragment_shader; GLint ret; EGLBoolean b; #include "cube.h" static const EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; static const EGLint config_attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 0, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE }; static const char *vertex_shader_source = "uniform mat4 modelviewMatrix; \n" "uniform mat4 modelviewprojectionMatrix;\n" "uniform mat3 normalMatrix; \n" " \n" "attribute vec4 in_position; \n" "attribute vec3 in_normal; \n" "attribute vec4 in_color; \n" "\n" "vec4 lightSource = vec4(2.0, 2.0, 20.0, 0.0);\n" " \n" "varying vec4 vVaryingColor; \n" " \n" "void main() \n" "{ \n" " gl_Position = modelviewprojectionMatrix * in_position;\n" " vec3 vEyeNormal = normalMatrix * in_normal;\n" " vec4 vPosition4 = modelviewMatrix * in_position;\n" " vec3 vPosition3 = vPosition4.xyz / vPosition4.w;\n" " vec3 vLightDir = normalize(lightSource.xyz - vPosition3);\n" " float diff = max(0.0, dot(vEyeNormal, vLightDir));\n" " vVaryingColor = vec4(diff * in_color.rgb, 1.0);\n" "} \n"; static const char *fragment_shader_source = "precision mediump float; \n" " \n" "varying vec4 vVaryingColor; \n" " \n" "void main() \n" "{ \n" " gl_FragColor = vVaryingColor; \n" "} \n"; m_display = eglGetDisplay(gdev); FAIL_IF(!m_display, "failed to get egl display"); b = eglInitialize(m_display, &major, &minor); FAIL_IF(!b, "failed to initialize"); if (s_verbose) { printf("Using display %p with EGL version %d.%d\n", m_display, major, minor); printf("EGL_VENDOR: %s\n", eglQueryString(m_display, EGL_VENDOR)); printf("EGL_VERSION: %s\n", eglQueryString(m_display, EGL_VERSION)); printf("EGL_EXTENSIONS: %s\n", eglQueryString(m_display, EGL_EXTENSIONS)); printf("EGL_CLIENT_APIS: %s\n", eglQueryString(m_display, EGL_CLIENT_APIS)); } b = eglBindAPI(EGL_OPENGL_ES_API); FAIL_IF(!b, "failed to bind api EGL_OPENGL_ES_API"); b = eglChooseConfig(m_display, config_attribs, &m_config, 1, &n); FAIL_IF(!b || n != 1, "failed to choose config"); auto getconf = [this](EGLint a) { EGLint v = -1; eglGetConfigAttrib(m_display, m_config, a, &v); return v; }; if (s_verbose) { printf("EGL Config %d: color buf %d/%d/%d/%d = %d, depth %d, stencil %d\n", getconf(EGL_CONFIG_ID), getconf(EGL_ALPHA_SIZE), getconf(EGL_RED_SIZE), getconf(EGL_GREEN_SIZE), getconf(EGL_BLUE_SIZE), getconf(EGL_BUFFER_SIZE), getconf(EGL_DEPTH_SIZE), getconf(EGL_STENCIL_SIZE)); } m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, context_attribs); FAIL_IF(!m_context, "failed to create context"); eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, m_context); if (s_verbose) { printf("GL_VENDOR: %s\n", glGetString(GL_VENDOR)); printf("GL_VERSION: %s\n", glGetString(GL_VERSION)); printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER)); printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS)); } vertex_shader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL); glCompileShader(vertex_shader); glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &ret); FAIL_IF(!ret, "vertex shader compilation failed!"); fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL); glCompileShader(fragment_shader); glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &ret); FAIL_IF(!ret, "fragment shader compilation failed!"); GLuint program = glCreateProgram(); glAttachShader(program, vertex_shader); glAttachShader(program, fragment_shader); glBindAttribLocation(program, 0, "in_position"); glBindAttribLocation(program, 1, "in_normal"); glBindAttribLocation(program, 2, "in_color"); glLinkProgram(program); glGetProgramiv(program, GL_LINK_STATUS, &ret); FAIL_IF(!ret, "program linking failed!"); glUseProgram(program); m_modelviewmatrix = glGetUniformLocation(program, "modelviewMatrix"); m_modelviewprojectionmatrix = glGetUniformLocation(program, "modelviewprojectionMatrix"); m_normalmatrix = glGetUniformLocation(program, "normalMatrix"); glEnable(GL_CULL_FACE); GLintptr positionsoffset = 0; GLintptr colorsoffset = sizeof(vVertices); GLintptr normalsoffset = sizeof(vVertices) + sizeof(vColors); GLuint vbo; glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(vVertices) + sizeof(vColors) + sizeof(vNormals), 0, GL_STATIC_DRAW); glBufferSubData(GL_ARRAY_BUFFER, positionsoffset, sizeof(vVertices), &vVertices[0]); glBufferSubData(GL_ARRAY_BUFFER, colorsoffset, sizeof(vColors), &vColors[0]); glBufferSubData(GL_ARRAY_BUFFER, normalsoffset, sizeof(vNormals), &vNormals[0]); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)positionsoffset); glEnableVertexAttribArray(0); glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)normalsoffset); glEnableVertexAttribArray(1); glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)colorsoffset); glEnableVertexAttribArray(2); } ~GLState() { eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglTerminate(m_display); } GLState(const GLState& other) = delete; GLState& operator=(const GLState& other) = delete; EGLDisplay display() const { return m_display; } EGLConfig config() const { return m_config; } EGLContext context() const { return m_context; } GLint modelviewmatrix() const { return m_modelviewmatrix; } GLint modelviewprojectionmatrix() const { return m_modelviewprojectionmatrix; } GLint normalmatrix() const { return m_normalmatrix; } private: EGLDisplay m_display; EGLConfig m_config; EGLContext m_context; GLint m_modelviewmatrix, m_modelviewprojectionmatrix, m_normalmatrix; }; struct Surface { Surface(Card& card, GbmDevice& gdev, const GLState& gl, int width, int height) : card(card), gdev(gdev), gl(gl), gsurface(gdev, width, height), m_width(width), m_height(height), bo_prev(0), bo_next(0) { esurface = eglCreateWindowSurface(gl.display(), gl.config(), gsurface, NULL); FAIL_IF(esurface == EGL_NO_SURFACE, "failed to create egl surface"); } ~Surface() { if (bo_next) gbm_surface_release_buffer(gsurface, bo_next); eglDestroySurface(gl.display(), esurface); } void make_current() { eglMakeCurrent(gl.display(), esurface, esurface, gl.context()); glViewport(0, 0, m_width, m_height); } void clear() { glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT); } static void drm_fb_destroy_callback(struct gbm_bo *bo, void *data) { auto fb = reinterpret_cast(data); delete fb; } static Framebuffer* drm_fb_get_from_bo(struct gbm_bo *bo, Card& card) { auto fb = reinterpret_cast(gbm_bo_get_user_data(bo)); if (fb) return fb; uint32_t width = gbm_bo_get_width(bo); uint32_t height = gbm_bo_get_height(bo); uint32_t stride = gbm_bo_get_stride(bo); uint32_t handle = gbm_bo_get_handle(bo).u32; fb = new ExtFramebuffer(card, width, height, 24, 32, stride, handle); gbm_bo_set_user_data(bo, fb, drm_fb_destroy_callback); return fb; } struct Framebuffer* lock_next() { bo_prev = bo_next; eglSwapBuffers(gl.display(), esurface); bo_next = gbm_surface_lock_front_buffer(gsurface); FAIL_IF(!bo_next, "could not lock gbm buffer"); return drm_fb_get_from_bo(bo_next, card); } void free_prev() { if (bo_prev) { gbm_surface_release_buffer(gsurface, bo_prev); bo_prev = 0; } } Card& card; GbmDevice& gdev; const GLState& gl; GbmSurface gsurface; EGLSurface esurface; int m_width; int m_height; struct gbm_bo* bo_prev; struct gbm_bo* bo_next; }; static void draw(uint32_t framenum, Surface& surface) { const GLState& gl = surface.gl; ESMatrix modelview; esMatrixLoadIdentity(&modelview); esTranslate(&modelview, 0.0f, 0.0f, -8.0f); esRotate(&modelview, 45.0f + (0.75f * framenum), 1.0f, 0.0f, 0.0f); esRotate(&modelview, 45.0f - (0.5f * framenum), 0.0f, 1.0f, 0.0f); esRotate(&modelview, 10.0f + (0.45f * framenum), 0.0f, 0.0f, 1.0f); GLfloat aspect = (GLfloat)(surface.m_height) / (GLfloat)(surface.m_width); ESMatrix projection; esMatrixLoadIdentity(&projection); esFrustum(&projection, -2.8f, +2.8f, -2.8f * aspect, +2.8f * aspect, 6.0f, 10.0f); ESMatrix modelviewprojection; esMatrixLoadIdentity(&modelviewprojection); esMatrixMultiply(&modelviewprojection, &modelview, &projection); float normal[9]; normal[0] = modelview.m[0][0]; normal[1] = modelview.m[0][1]; normal[2] = modelview.m[0][2]; normal[3] = modelview.m[1][0]; normal[4] = modelview.m[1][1]; normal[5] = modelview.m[1][2]; normal[6] = modelview.m[2][0]; normal[7] = modelview.m[2][1]; normal[8] = modelview.m[2][2]; glUniformMatrix4fv(gl.modelviewmatrix(), 1, GL_FALSE, &modelview.m[0][0]); glUniformMatrix4fv(gl.modelviewprojectionmatrix(), 1, GL_FALSE, &modelviewprojection.m[0][0]); glUniformMatrix3fv(gl.normalmatrix(), 1, GL_FALSE, normal); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDrawArrays(GL_TRIANGLE_STRIP, 4, 4); glDrawArrays(GL_TRIANGLE_STRIP, 8, 4); glDrawArrays(GL_TRIANGLE_STRIP, 12, 4); glDrawArrays(GL_TRIANGLE_STRIP, 16, 4); glDrawArrays(GL_TRIANGLE_STRIP, 20, 4); } class OutputHandler : private PageFlipHandlerBase { public: OutputHandler(Card& card, GbmDevice& gdev, const GLState& gl, Connector* connector, Crtc* crtc, Videomode& mode, Plane* plane, float rotation_mult) : m_frame_num(0), m_connector(connector), m_crtc(crtc), m_plane(plane), m_mode(mode), m_rotation_mult(rotation_mult) { m_surface = unique_ptr(new Surface(card, gdev, gl, mode.hdisplay, mode.vdisplay)); if (m_plane) m_surface2 = unique_ptr(new Surface(card, gdev, gl, 400, 400)); } OutputHandler(const OutputHandler& other) = delete; OutputHandler& operator=(const OutputHandler& other) = delete; void setup() { int ret; m_surface->make_current(); m_surface->clear(); struct Framebuffer* fb = m_surface->lock_next(); struct Framebuffer* planefb = 0; if (m_plane) { m_surface2->make_current(); m_surface2->clear(); planefb = m_surface2->lock_next(); } ret = m_crtc->set_mode(m_connector, *fb, m_mode); FAIL_IF(ret, "failed to set mode"); if (m_plane) { ret = m_crtc->set_plane(m_plane, *planefb, 0, 0, planefb->width(), planefb->height(), 0, 0, planefb->width(), planefb->height()); FAIL_IF(ret, "failed to set plane"); } } void start_flipping() { m_t1 = chrono::steady_clock::now(); queue_next(); } private: void handle_page_flip(uint32_t frame, double time) { ++m_frame_num; if (m_frame_num % 100 == 0) { auto t2 = chrono::steady_clock::now(); chrono::duration fsec = t2 - m_t1; printf("fps: %f\n", 100.0 / fsec.count()); m_t1 = t2; } s_flip_pending--; m_surface->free_prev(); if (m_plane) m_surface2->free_prev(); if (s_need_exit) return; queue_next(); } void queue_next() { m_surface->make_current(); m_surface->clear(); draw(m_frame_num * m_rotation_mult, *m_surface); struct Framebuffer* fb = m_surface->lock_next(); struct Framebuffer* planefb = 0; if (m_plane) { m_surface2->make_current(); m_surface2->clear(); draw(m_frame_num * m_rotation_mult * 2, *m_surface2); planefb = m_surface2->lock_next(); } if (m_crtc->card().has_atomic()) { int r; AtomicReq req(m_crtc->card()); req.add(m_crtc, "FB_ID", fb->id()); if (m_plane) req.add(m_plane, "FB_ID", planefb->id()); r = req.test(); FAIL_IF(r, "atomic test failed"); r = req.commit(this); FAIL_IF(r, "atomic commit failed"); } else { int ret; ret = m_crtc->page_flip(*fb, this); FAIL_IF(ret, "failed to queue page flip"); if (m_plane) { ret = m_crtc->set_plane(m_plane, *planefb, 0, 0, planefb->width(), planefb->height(), 0, 0, planefb->width(), planefb->height()); FAIL_IF(ret, "failed to set plane"); } } s_flip_pending++; } int m_frame_num; chrono::steady_clock::time_point m_t1; Connector* m_connector; Crtc* m_crtc; Plane* m_plane; Videomode m_mode; unique_ptr m_surface; unique_ptr m_surface2; float m_rotation_mult; }; int main(int argc, char *argv[]) { for (int i = 1; i < argc; ++i) { if (argv[i] == string("-v")) s_verbose = true; } Card card; GbmDevice gdev(card); const GLState gl(gdev); vector> outputs; vector used_planes; float rot_mult = 1; for (auto pipe : card.get_connected_pipelines()) { auto connector = pipe.connector; auto crtc = pipe.crtc; auto mode = connector->get_default_mode(); Plane* plane = 0; for (Plane* p : crtc->get_possible_planes()) { if (find(used_planes.begin(), used_planes.end(), p) != used_planes.end()) continue; if (p->plane_type() != PlaneType::Overlay) continue; plane = p; break; } if (plane) used_planes.push_back(plane); auto out = new OutputHandler(card, gdev, gl, connector, crtc, mode, plane, rot_mult); outputs.emplace_back(out); rot_mult *= 1.33; } for (auto& out : outputs) out->setup(); for (auto& out : outputs) out->start_flipping(); while (!s_need_exit || s_flip_pending) { fd_set fds; FD_ZERO(&fds); if (!s_need_exit) FD_SET(0, &fds); FD_SET(card.fd(), &fds); int ret = select(card.fd() + 1, &fds, NULL, NULL, NULL); FAIL_IF(ret < 0, "select error: %d", ret); FAIL_IF(ret == 0, "select timeout"); if (FD_ISSET(0, &fds)) s_need_exit = true; if (FD_ISSET(card.fd(), &fds)) card.call_page_flip_handlers(); } return 0; }