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authorTomi Valkeinen <tomi.valkeinen@ti.com>2016-04-16 22:16:44 +0300
committerTomi Valkeinen <tomi.valkeinen@ti.com>2016-04-16 22:16:44 +0300
commitf902b289c2a3956176fc328afb31ea4fc91f8984 (patch)
treeda71d4ee7ff0c5dd499631ccf8ff3201fcad70ef /kmscube/esUtil.h
parentd54a6e8e8a170591d6eb98c8e2d4236763258f5d (diff)
kmscube: split into parts
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-//
-// Book: OpenGL(R) ES 2.0 Programming Guide
-// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
-// ISBN-10: 0321502795
-// ISBN-13: 9780321502797
-// Publisher: Addison-Wesley Professional
-// URLs: http://safari.informit.com/9780321563835
-// http://www.opengles-book.com
-//
-
-/*
- * (c) 2009 Aaftab Munshi, Dan Ginsburg, Dave Shreiner
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-//
-/// \file ESUtil.h
-/// \brief A utility library for OpenGL ES. This library provides a
-/// basic common framework for the example applications in the
-/// OpenGL ES 2.0 Programming Guide.
-//
-#ifndef ESUTIL_H
-#define ESUTIL_H
-
-///
-// Includes
-//
-#include <GLES2/gl2.h>
-#include <EGL/egl.h>
-
-#ifdef __cplusplus
-
-extern "C" {
-#endif
-
-typedef struct
-{
- GLfloat m[4][4];
-} ESMatrix;
-
-//
-/// \brief multiply matrix specified by result with a scaling matrix and return new matrix in result
-/// \param result Specifies the input matrix. Scaled matrix is returned in result.
-/// \param sx, sy, sz Scale factors along the x, y and z axes respectively
-//
-void esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz);
-
-//
-/// \brief multiply matrix specified by result with a translation matrix and return new matrix in result
-/// \param result Specifies the input matrix. Translated matrix is returned in result.
-/// \param tx, ty, tz Scale factors along the x, y and z axes respectively
-//
-void esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz);
-
-//
-/// \brief multiply matrix specified by result with a rotation matrix and return new matrix in result
-/// \param result Specifies the input matrix. Rotated matrix is returned in result.
-/// \param angle Specifies the angle of rotation, in degrees.
-/// \param x, y, z Specify the x, y and z coordinates of a vector, respectively
-//
-void esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-
-//
-// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
-/// \param result Specifies the input matrix. new matrix is returned in result.
-/// \param left, right Coordinates for the left and right vertical clipping planes
-/// \param bottom, top Coordinates for the bottom and top horizontal clipping planes
-/// \param nearZ, farZ Distances to the near and far depth clipping planes. Both distances must be positive.
-//
-void esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
-
-//
-/// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
-/// \param result Specifies the input matrix. new matrix is returned in result.
-/// \param fovy Field of view y angle in degrees
-/// \param aspect Aspect ratio of screen
-/// \param nearZ Near plane distance
-/// \param farZ Far plane distance
-//
-void esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ);
-
-//
-/// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
-/// \param result Specifies the input matrix. new matrix is returned in result.
-/// \param left, right Coordinates for the left and right vertical clipping planes
-/// \param bottom, top Coordinates for the bottom and top horizontal clipping planes
-/// \param nearZ, farZ Distances to the near and far depth clipping planes. These values are negative if plane is behind the viewer
-//
-void esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
-
-//
-/// \brief perform the following operation - result matrix = srcA matrix * srcB matrix
-/// \param result Returns multiplied matrix
-/// \param srcA, srcB Input matrices to be multiplied
-//
-void esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB);
-
-//
-//// \brief return an indentity matrix
-//// \param result returns identity matrix
-//
-void esMatrixLoadIdentity(ESMatrix *result);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // ESUTIL_H