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|
/* radeon_drv.h -- Private header for radeon driver -*- linux-c -*-
*
* Copyright 1999 Precision Insight, Inc., Cedar Park, Texas.
* Copyright 2000 VA Linux Systems, Inc., Fremont, California.
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
*/
#ifndef __RADEON_DRV_H__
#define __RADEON_DRV_H__
typedef struct drm_radeon_freelist {
unsigned int age;
drm_buf_t *buf;
struct drm_radeon_freelist *next;
struct drm_radeon_freelist *prev;
} drm_radeon_freelist_t;
typedef struct drm_radeon_ring_buffer {
u32 *start;
u32 *end;
int size;
int size_l2qw;
volatile u32 *head;
u32 tail;
u32 tail_mask;
int space;
int high_mark;
} drm_radeon_ring_buffer_t;
typedef struct drm_radeon_depth_clear_t {
u32 rb3d_cntl;
u32 rb3d_zstencilcntl;
u32 se_cntl;
} drm_radeon_depth_clear_t;
typedef struct drm_radeon_private {
drm_radeon_ring_buffer_t ring;
drm_radeon_sarea_t *sarea_priv;
int agp_size;
u32 agp_vm_start;
unsigned long agp_buffers_offset;
int cp_mode;
int cp_running;
drm_radeon_freelist_t *head;
drm_radeon_freelist_t *tail;
/* FIXME: ROTATE_BUFS is a hask to cycle through bufs until freelist
code is used. Note this hides a problem with the scratch register
(used to keep track of last buffer completed) being written to before
the last buffer has actually completed rendering. */
#define ROTATE_BUFS 1
#if ROTATE_BUFS
int last_buf;
#endif
volatile u32 *scratch;
int usec_timeout;
int is_pci;
unsigned long phys_pci_gart;
atomic_t idle_count;
int page_flipping;
int current_page;
u32 crtc_offset;
u32 crtc_offset_cntl;
u32 color_fmt;
unsigned int front_offset;
unsigned int front_pitch;
unsigned int back_offset;
unsigned int back_pitch;
u32 depth_fmt;
unsigned int depth_offset;
unsigned int depth_pitch;
u32 front_pitch_offset;
u32 back_pitch_offset;
u32 depth_pitch_offset;
drm_radeon_depth_clear_t depth_clear;
drm_map_t *sarea;
drm_map_t *fb;
drm_map_t *mmio;
drm_map_t *cp_ring;
drm_map_t *ring_rptr;
drm_map_t *buffers;
drm_map_t *agp_textures;
} drm_radeon_private_t;
typedef struct drm_radeon_buf_priv {
u32 age;
int prim;
int discard;
int dispatched;
drm_radeon_freelist_t *list_entry;
} drm_radeon_buf_priv_t;
/* radeon_cp.c */
extern int radeon_cp_init( struct inode *inode, struct file *filp,
unsigned int cmd, unsigned long arg );
extern int radeon_cp_start( struct inode *inode, struct file *filp,
unsigned int cmd, unsigned long arg );
extern int radeon_cp_stop( struct inode *inode, struct file *filp,
unsigned int cmd, unsigned long arg );
extern int radeon_cp_reset( struct inode *inode, struct file *filp,
unsigned int cmd, unsigned long arg );
extern int radeon_cp_idle( struct inode *inode, struct file *filp,
unsigned int cmd, unsigned long arg );
extern int radeon_engine_reset( struct inode *inode, struct file *filp,
unsigned int cmd, unsigned long arg );
extern int radeon_fullscreen( struct inode *inode, struct file *filp,
unsigned int cmd, unsigned long arg );
extern int radeon_cp_buffers( struct inode *inode, struct file *filp,
unsigned int cmd, unsigned long arg );
extern void radeon_freelist_reset( drm_device_t *dev );
extern drm_buf_t *radeon_freelist_get( drm_device_t *dev );
extern int radeon_wait_ring( drm_radeon_private_t *dev_priv, int n );
static inline void
radeon_update_ring_snapshot( drm_radeon_ring_buffer_t *ring )
{
ring->space = (*(volatile int *)ring->head - ring->tail) * sizeof(u32);
if ( ring->space <= 0 )
ring->space += ring->size;
}
extern int radeon_do_cp_idle( drm_radeon_private_t *dev_priv );
extern int radeon_do_cleanup_cp( drm_device_t *dev );
extern int radeon_do_cleanup_pageflip( drm_device_t *dev );
/* radeon_state.c */
extern int radeon_cp_clear( struct inode *inode, struct file *filp,
unsigned int cmd, unsigned long arg );
extern int radeon_cp_swap( struct inode *inode, struct file *filp,
unsigned int cmd, unsigned long arg );
extern int radeon_cp_vertex( struct inode *inode, struct file *filp,
unsigned int cmd, unsigned long arg );
extern int radeon_cp_indices( struct inode *inode, struct file *filp,
unsigned int cmd, unsigned long arg );
extern int radeon_cp_texture( struct inode *inode, struct file *filp,
unsigned int cmd, unsigned long arg );
extern int radeon_cp_stipple( struct inode *inode, struct file *filp,
unsigned int cmd, unsigned long arg );
extern int radeon_cp_indirect( struct inode *inode, struct file *filp,
unsigned int cmd, unsigned long arg );
/* Register definitions, register access macros and drmAddMap constants
* for Radeon kernel driver.
*/
#define RADEON_AGP_COMMAND 0x0f60
#define RADEON_AUX_SCISSOR_CNTL 0x26f0
# define RADEON_EXCLUSIVE_SCISSOR_0 (1 << 24)
# define RADEON_EXCLUSIVE_SCISSOR_1 (1 << 25)
# define RADEON_EXCLUSIVE_SCISSOR_2 (1 << 26)
# define RADEON_SCISSOR_0_ENABLE (1 << 28)
# define RADEON_SCISSOR_1_ENABLE (1 << 29)
# define RADEON_SCISSOR_2_ENABLE (1 << 30)
#define RADEON_BUS_CNTL 0x0030
# define RADEON_BUS_MASTER_DIS (1 << 6)
#define RADEON_CLOCK_CNTL_DATA 0x000c
# define RADEON_PLL_WR_EN (1 << 7)
#define RADEON_CLOCK_CNTL_INDEX 0x0008
#define RADEON_CONFIG_APER_SIZE 0x0108
#define RADEON_CRTC_OFFSET 0x0224
#define RADEON_CRTC_OFFSET_CNTL 0x0228
# define RADEON_CRTC_TILE_EN (1 << 15)
# define RADEON_CRTC_OFFSET_FLIP_CNTL (1 << 16)
#define RADEON_RB3D_COLORPITCH 0x1c48
#define RADEON_RB3D_DEPTHCLEARVALUE 0x1c30
#define RADEON_RB3D_DEPTHXY_OFFSET 0x1c60
#define RADEON_DP_GUI_MASTER_CNTL 0x146c
# define RADEON_GMC_SRC_PITCH_OFFSET_CNTL (1 << 0)
# define RADEON_GMC_DST_PITCH_OFFSET_CNTL (1 << 1)
# define RADEON_GMC_BRUSH_SOLID_COLOR (13 << 4)
# define RADEON_GMC_BRUSH_NONE (15 << 4)
# define RADEON_GMC_DST_16BPP (4 << 8)
# define RADEON_GMC_DST_24BPP (5 << 8)
# define RADEON_GMC_DST_32BPP (6 << 8)
# define RADEON_GMC_DST_DATATYPE_SHIFT 8
# define RADEON_GMC_SRC_DATATYPE_COLOR (3 << 12)
# define RADEON_DP_SRC_SOURCE_MEMORY (2 << 24)
# define RADEON_DP_SRC_SOURCE_HOST_DATA (3 << 24)
# define RADEON_GMC_CLR_CMP_CNTL_DIS (1 << 28)
# define RADEON_GMC_WR_MSK_DIS (1 << 30)
# define RADEON_ROP3_S 0x00cc0000
# define RADEON_ROP3_P 0x00f00000
#define RADEON_DP_WRITE_MASK 0x16cc
#define RADEON_DST_PITCH_OFFSET 0x142c
#define RADEON_DST_PITCH_OFFSET_C 0x1c80
# define RADEON_DST_TILE_LINEAR (0 << 30)
# define RADEON_DST_TILE_MACRO (1 << 30)
# define RADEON_DST_TILE_MICRO (2 << 30)
# define RADEON_DST_TILE_BOTH (3 << 30)
#define RADEON_SCRATCH_REG0 0x15e0
#define RADEON_SCRATCH_REG1 0x15e4
#define RADEON_SCRATCH_REG2 0x15e8
#define RADEON_SCRATCH_REG3 0x15ec
#define RADEON_SCRATCH_REG4 0x15f0
#define RADEON_SCRATCH_REG5 0x15f4
#define RADEON_SCRATCH_UMSK 0x0770
#define RADEON_SCRATCH_ADDR 0x0774
#define RADEON_HOST_PATH_CNTL 0x0130
# define RADEON_HDP_SOFT_RESET (1 << 26)
# define RADEON_HDP_WC_TIMEOUT_MASK (7 << 28)
# define RADEON_HDP_WC_TIMEOUT_28BCLK (7 << 28)
#define RADEON_ISYNC_CNTL 0x1724
# define RADEON_ISYNC_ANY2D_IDLE3D (1 << 0)
# define RADEON_ISYNC_ANY3D_IDLE2D (1 << 1)
# define RADEON_ISYNC_TRIG2D_IDLE3D (1 << 2)
# define RADEON_ISYNC_TRIG3D_IDLE2D (1 << 3)
# define RADEON_ISYNC_WAIT_IDLEGUI (1 << 4)
# define RADEON_ISYNC_CPSCRATCH_IDLEGUI (1 << 5)
#define RADEON_MC_AGP_LOCATION 0x014c
#define RADEON_MC_FB_LOCATION 0x0148
#define RADEON_MCLK_CNTL 0x0012
# define RADEON_FORCEON_MCLKA (1 << 16)
# define RADEON_FORCEON_MCLKB (1 << 17)
# define RADEON_FORCEON_YCLKA (1 << 18)
# define RADEON_FORCEON_YCLKB (1 << 19)
# define RADEON_FORCEON_MC (1 << 20)
# define RADEON_FORCEON_AIC (1 << 21)
#define RADEON_PP_BORDER_COLOR_0 0x1d40
#define RADEON_PP_BORDER_COLOR_1 0x1d44
#define RADEON_PP_BORDER_COLOR_2 0x1d48
#define RADEON_PP_CNTL 0x1c38
# define RADEON_SCISSOR_ENABLE (1 << 1)
#define RADEON_PP_LUM_MATRIX 0x1d00
#define RADEON_PP_MISC 0x1c14
#define RADEON_PP_ROT_MATRIX_0 0x1d58
#define RADEON_PP_TXFILTER_0 0x1c54
#define RADEON_PP_TXFILTER_1 0x1c6c
#define RADEON_PP_TXFILTER_2 0x1c84
#define RADEON_RB2D_DSTCACHE_CTLSTAT 0x342c
# define RADEON_RB2D_DC_FLUSH (3 << 0)
# define RADEON_RB2D_DC_FREE (3 << 2)
# define RADEON_RB2D_DC_FLUSH_ALL 0xf
# define RADEON_RB2D_DC_BUSY (1 << 31)
#define RADEON_RB3D_CNTL 0x1c3c
# define RADEON_ALPHA_BLEND_ENABLE (1 << 0)
# define RADEON_PLANE_MASK_ENABLE (1 << 1)
# define RADEON_DITHER_ENABLE (1 << 2)
# define RADEON_ROUND_ENABLE (1 << 3)
# define RADEON_SCALE_DITHER_ENABLE (1 << 4)
# define RADEON_DITHER_INIT (1 << 5)
# define RADEON_ROP_ENABLE (1 << 6)
# define RADEON_STENCIL_ENABLE (1 << 7)
# define RADEON_Z_ENABLE (1 << 8)
# define RADEON_DEPTH_XZ_OFFEST_ENABLE (1 << 9)
# define RADEON_ZBLOCK8 (0 << 15)
# define RADEON_ZBLOCK16 (1 << 15)
#define RADEON_RB3D_DEPTHOFFSET 0x1c24
#define RADEON_RB3D_PLANEMASK 0x1d84
#define RADEON_RB3D_STENCILREFMASK 0x1d7c
#define RADEON_RB3D_ZCACHE_MODE 0x3250
#define RADEON_RB3D_ZCACHE_CTLSTAT 0x3254
# define RADEON_RB3D_ZC_FLUSH (1 << 0)
# define RADEON_RB3D_ZC_FREE (1 << 2)
# define RADEON_RB3D_ZC_FLUSH_ALL 0x5
# define RADEON_RB3D_ZC_BUSY (1 << 31)
#define RADEON_RB3D_ZSTENCILCNTL 0x1c2c
# define RADEON_Z_TEST_MASK (7 << 4)
# define RADEON_Z_TEST_ALWAYS (7 << 4)
# define RADEON_STENCIL_TEST_ALWAYS (7 << 12)
# define RADEON_STENCIL_S_FAIL_KEEP (0 << 16)
# define RADEON_STENCIL_ZPASS_KEEP (0 << 20)
# define RADEON_STENCIL_ZFAIL_KEEP (0 << 20)
# define RADEON_Z_WRITE_ENABLE (1 << 30)
#define RADEON_RBBM_SOFT_RESET 0x00f0
# define RADEON_SOFT_RESET_CP (1 << 0)
# define RADEON_SOFT_RESET_HI (1 << 1)
# define RADEON_SOFT_RESET_SE (1 << 2)
# define RADEON_SOFT_RESET_RE (1 << 3)
# define RADEON_SOFT_RESET_PP (1 << 4)
# define RADEON_SOFT_RESET_E2 (1 << 5)
# define RADEON_SOFT_RESET_RB (1 << 6)
# define RADEON_SOFT_RESET_HDP (1 << 7)
#define RADEON_RBBM_STATUS 0x0e40
# define RADEON_RBBM_FIFOCNT_MASK 0x007f
# define RADEON_RBBM_ACTIVE (1 << 31)
#define RADEON_RE_LINE_PATTERN 0x1cd0
#define RADEON_RE_MISC 0x26c4
#define RADEON_RE_TOP_LEFT 0x26c0
#define RADEON_RE_WIDTH_HEIGHT 0x1c44
#define RADEON_RE_STIPPLE_ADDR 0x1cc8
#define RADEON_RE_STIPPLE_DATA 0x1ccc
#define RADEON_SCISSOR_TL_0 0x1cd8
#define RADEON_SCISSOR_BR_0 0x1cdc
#define RADEON_SCISSOR_TL_1 0x1ce0
#define RADEON_SCISSOR_BR_1 0x1ce4
#define RADEON_SCISSOR_TL_2 0x1ce8
#define RADEON_SCISSOR_BR_2 0x1cec
#define RADEON_SE_COORD_FMT 0x1c50
#define RADEON_SE_CNTL 0x1c4c
# define RADEON_FFACE_CULL_CW (0 << 0)
# define RADEON_BFACE_SOLID (3 << 1)
# define RADEON_FFACE_SOLID (3 << 3)
# define RADEON_FLAT_SHADE_VTX_LAST (3 << 6)
# define RADEON_DIFFUSE_SHADE_FLAT (1 << 8)
# define RADEON_DIFFUSE_SHADE_GOURAUD (2 << 8)
# define RADEON_ALPHA_SHADE_FLAT (1 << 10)
# define RADEON_ALPHA_SHADE_GOURAUD (2 << 10)
# define RADEON_SPECULAR_SHADE_FLAT (1 << 12)
# define RADEON_SPECULAR_SHADE_GOURAUD (2 << 12)
# define RADEON_FOG_SHADE_FLAT (1 << 14)
# define RADEON_FOG_SHADE_GOURAUD (2 << 14)
# define RADEON_VPORT_XY_XFORM_ENABLE (1 << 24)
# define RADEON_VPORT_Z_XFORM_ENABLE (1 << 25)
# define RADEON_VTX_PIX_CENTER_OGL (1 << 27)
# define RADEON_ROUND_MODE_TRUNC (0 << 28)
# define RADEON_ROUND_PREC_8TH_PIX (1 << 30)
#define RADEON_SE_CNTL_STATUS 0x2140
#define RADEON_SE_LINE_WIDTH 0x1db8
#define RADEON_SE_VPORT_XSCALE 0x1d98
#define RADEON_SURFACE_ACCESS_FLAGS 0x0bf8
#define RADEON_SURFACE_ACCESS_CLR 0x0bfc
#define RADEON_SURFACE_CNTL 0x0b00
# define RADEON_SURF_TRANSLATION_DIS (1 << 8)
# define RADEON_NONSURF_AP0_SWP_MASK (3 << 20)
# define RADEON_NONSURF_AP0_SWP_LITTLE (0 << 20)
# define RADEON_NONSURF_AP0_SWP_BIG16 (1 << 20)
# define RADEON_NONSURF_AP0_SWP_BIG32 (2 << 20)
# define RADEON_NONSURF_AP1_SWP_MASK (3 << 22)
# define RADEON_NONSURF_AP1_SWP_LITTLE (0 << 22)
# define RADEON_NONSURF_AP1_SWP_BIG16 (1 << 22)
# define RADEON_NONSURF_AP1_SWP_BIG32 (2 << 22)
#define RADEON_SURFACE0_INFO 0x0b0c
# define RADEON_SURF_PITCHSEL_MASK (0x1ff << 0)
# define RADEON_SURF_TILE_MODE_MASK (3 << 16)
# define RADEON_SURF_TILE_MODE_MACRO (0 << 16)
# define RADEON_SURF_TILE_MODE_MICRO (1 << 16)
# define RADEON_SURF_TILE_MODE_32BIT_Z (2 << 16)
# define RADEON_SURF_TILE_MODE_16BIT_Z (3 << 16)
#define RADEON_SURFACE0_LOWER_BOUND 0x0b04
#define RADEON_SURFACE0_UPPER_BOUND 0x0b08
#define RADEON_SURFACE1_INFO 0x0b1c
#define RADEON_SURFACE1_LOWER_BOUND 0x0b14
#define RADEON_SURFACE1_UPPER_BOUND 0x0b18
#define RADEON_SURFACE2_INFO 0x0b2c
#define RADEON_SURFACE2_LOWER_BOUND 0x0b24
#define RADEON_SURFACE2_UPPER_BOUND 0x0b28
#define RADEON_SURFACE3_INFO 0x0b3c
#define RADEON_SURFACE3_LOWER_BOUND 0x0b34
#define RADEON_SURFACE3_UPPER_BOUND 0x0b38
#define RADEON_SURFACE4_INFO 0x0b4c
#define RADEON_SURFACE4_LOWER_BOUND 0x0b44
#define RADEON_SURFACE4_UPPER_BOUND 0x0b48
#define RADEON_SURFACE5_INFO 0x0b5c
#define RADEON_SURFACE5_LOWER_BOUND 0x0b54
#define RADEON_SURFACE5_UPPER_BOUND 0x0b58
#define RADEON_SURFACE6_INFO 0x0b6c
#define RADEON_SURFACE6_LOWER_BOUND 0x0b64
#define RADEON_SURFACE6_UPPER_BOUND 0x0b68
#define RADEON_SURFACE7_INFO 0x0b7c
#define RADEON_SURFACE7_LOWER_BOUND 0x0b74
#define RADEON_SURFACE7_UPPER_BOUND 0x0b78
#define RADEON_SW_SEMAPHORE 0x013c
#define RADEON_WAIT_UNTIL 0x1720
# define RADEON_WAIT_CRTC_PFLIP (1 << 0)
# define RADEON_WAIT_2D_IDLECLEAN (1 << 16)
# define RADEON_WAIT_3D_IDLECLEAN (1 << 17)
# define RADEON_WAIT_HOST_IDLECLEAN (1 << 18)
#define RADEON_RB3D_ZMASKOFFSET 0x1c34
#define RADEON_RB3D_ZSTENCILCNTL 0x1c2c
# define RADEON_DEPTH_FORMAT_16BIT_INT_Z (0 << 0)
# define RADEON_DEPTH_FORMAT_24BIT_INT_Z (2 << 0)
/* CP registers */
#define RADEON_CP_ME_RAM_ADDR 0x07d4
#define RADEON_CP_ME_RAM_RADDR 0x07d8
#define RADEON_CP_ME_RAM_DATAH 0x07dc
#define RADEON_CP_ME_RAM_DATAL 0x07e0
#define RADEON_CP_RB_BASE 0x0700
#define RADEON_CP_RB_CNTL 0x0704
#define RADEON_CP_RB_RPTR_ADDR 0x070c
#define RADEON_CP_RB_RPTR 0x0710
#define RADEON_CP_RB_WPTR 0x0714
#define RADEON_CP_RB_WPTR_DELAY 0x0718
# define RADEON_PRE_WRITE_TIMER_SHIFT 0
# define RADEON_PRE_WRITE_LIMIT_SHIFT 23
#define RADEON_CP_IB_BASE 0x0738
#define RADEON_CP_CSQ_CNTL 0x0740
# define RADEON_CSQ_CNT_PRIMARY_MASK (0xff << 0)
# define RADEON_CSQ_PRIDIS_INDDIS (0 << 28)
# define RADEON_CSQ_PRIPIO_INDDIS (1 << 28)
# define RADEON_CSQ_PRIBM_INDDIS (2 << 28)
# define RADEON_CSQ_PRIPIO_INDBM (3 << 28)
# define RADEON_CSQ_PRIBM_INDBM (4 << 28)
# define RADEON_CSQ_PRIPIO_INDPIO (15 << 28)
#define RADEON_AIC_CNTL 0x01d0
# define RADEON_PCIGART_TRANSLATE_EN (1 << 0)
#define RADEON_AIC_STAT 0x01d4
#define RADEON_AIC_PT_BASE 0x01d8
#define RADEON_AIC_LO_ADDR 0x01dc
#define RADEON_AIC_HI_ADDR 0x01e0
#define RADEON_AIC_TLB_ADDR 0x01e4
#define RADEON_AIC_TLB_DATA 0x01e8
/* CP command packets */
#define RADEON_CP_PACKET0 0x00000000
# define RADEON_ONE_REG_WR (1 << 15)
#define RADEON_CP_PACKET1 0x40000000
#define RADEON_CP_PACKET2 0x80000000
#define RADEON_CP_PACKET3 0xC0000000
# define RADEON_3D_RNDR_GEN_INDX_PRIM 0x00002300
# define RADEON_WAIT_FOR_IDLE 0x00002600
# define RADEON_3D_DRAW_IMMD 0x00002900
# define RADEON_3D_CLEAR_ZMASK 0x00003200
# define RADEON_CNTL_HOSTDATA_BLT 0x00009400
# define RADEON_CNTL_PAINT_MULTI 0x00009A00
# define RADEON_CNTL_BITBLT_MULTI 0x00009B00
#define RADEON_CP_PACKET_MASK 0xC0000000
#define RADEON_CP_PACKET_COUNT_MASK 0x3fff0000
#define RADEON_CP_PACKET0_REG_MASK 0x000007ff
#define RADEON_CP_PACKET1_REG0_MASK 0x000007ff
#define RADEON_CP_PACKET1_REG1_MASK 0x003ff800
#define RADEON_VTX_Z_PRESENT (1 << 31)
#define RADEON_PRIM_TYPE_NONE (0 << 0)
#define RADEON_PRIM_TYPE_POINT (1 << 0)
#define RADEON_PRIM_TYPE_LINE (2 << 0)
#define RADEON_PRIM_TYPE_LINE_STRIP (3 << 0)
#define RADEON_PRIM_TYPE_TRI_LIST (4 << 0)
#define RADEON_PRIM_TYPE_TRI_FAN (5 << 0)
#define RADEON_PRIM_TYPE_TRI_STRIP (6 << 0)
#define RADEON_PRIM_TYPE_TRI_TYPE2 (7 << 0)
#define RADEON_PRIM_TYPE_RECT_LIST (8 << 0)
#define RADEON_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)
#define RADEON_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)
#define RADEON_PRIM_WALK_IND (1 << 4)
#define RADEON_PRIM_WALK_LIST (2 << 4)
#define RADEON_PRIM_WALK_RING (3 << 4)
#define RADEON_COLOR_ORDER_BGRA (0 << 6)
#define RADEON_COLOR_ORDER_RGBA (1 << 6)
#define RADEON_MAOS_ENABLE (1 << 7)
#define RADEON_VTX_FMT_R128_MODE (0 << 8)
#define RADEON_VTX_FMT_RADEON_MODE (1 << 8)
#define RADEON_NUM_VERTICES_SHIFT 16
#define RADEON_COLOR_FORMAT_CI8 2
#define RADEON_COLOR_FORMAT_ARGB1555 3
#define RADEON_COLOR_FORMAT_RGB565 4
#define RADEON_COLOR_FORMAT_ARGB8888 6
#define RADEON_COLOR_FORMAT_RGB332 7
#define RADEON_COLOR_FORMAT_RGB8 9
#define RADEON_COLOR_FORMAT_ARGB4444 15
#define RADEON_TXFORMAT_I8 0
#define RADEON_TXFORMAT_AI88 1
#define RADEON_TXFORMAT_RGB332 2
#define RADEON_TXFORMAT_ARGB1555 3
#define RADEON_TXFORMAT_RGB565 4
#define RADEON_TXFORMAT_ARGB4444 5
#define RADEON_TXFORMAT_ARGB8888 6
#define RADEON_TXFORMAT_RGBA8888 7
/* Constants */
#define RADEON_MAX_USEC_TIMEOUT 100000 /* 100 ms */
#define RADEON_LAST_FRAME_REG RADEON_SCRATCH_REG0
#define RADEON_LAST_DISPATCH_REG RADEON_SCRATCH_REG1
#define RADEON_LAST_CLEAR_REG RADEON_SCRATCH_REG2
#define RADEON_LAST_DISPATCH 1
#define RADEON_MAX_VB_AGE 0x7fffffff
#define RADEON_MAX_VB_VERTS (0xffff)
#define RADEON_RING_HIGH_MARK 128
#define RADEON_BASE(reg) ((unsigned long)(dev_priv->mmio->handle))
#define RADEON_ADDR(reg) (RADEON_BASE( reg ) + reg)
#define RADEON_DEREF(reg) *(volatile u32 *)RADEON_ADDR( reg )
#ifdef __alpha__
#define RADEON_READ(reg) (_RADEON_READ((u32 *)RADEON_ADDR( reg )))
static inline u32 _RADEON_READ(u32 *addr)
{
mb();
return *(volatile u32 *)addr;
}
#define RADEON_WRITE(reg,val) \
do { \
wmb(); \
RADEON_DEREF(reg) = val; \
} while (0)
#else
#define RADEON_READ(reg) RADEON_DEREF( reg )
#define RADEON_WRITE(reg, val) do { RADEON_DEREF( reg ) = val; } while (0)
#endif
#define RADEON_DEREF8(reg) *(volatile u8 *)RADEON_ADDR( reg )
#ifdef __alpha__
#define RADEON_READ8(reg) _RADEON_READ8((u8 *)RADEON_ADDR( reg ))
static inline u8 _RADEON_READ8(u8 *addr)
{
mb();
return *(volatile u8 *)addr;
}
#define RADEON_WRITE8(reg,val) \
do { \
wmb(); \
RADEON_DEREF8( reg ) = val; \
} while (0)
#else
#define RADEON_READ8(reg) RADEON_DEREF8( reg )
#define RADEON_WRITE8(reg, val) do { RADEON_DEREF8( reg ) = val; } while (0)
#endif
#define RADEON_WRITE_PLL( addr, val ) \
do { \
RADEON_WRITE8( RADEON_CLOCK_CNTL_INDEX, \
((addr) & 0x1f) | RADEON_PLL_WR_EN ); \
RADEON_WRITE( RADEON_CLOCK_CNTL_DATA, (val) ); \
} while (0)
extern int RADEON_READ_PLL( drm_device_t *dev, int addr );
#define CP_PACKET0( reg, n ) \
(RADEON_CP_PACKET0 | ((n) << 16) | ((reg) >> 2))
#define CP_PACKET0_TABLE( reg, n ) \
(RADEON_CP_PACKET0 | RADEON_ONE_REG_WR | ((n) << 16) | ((reg) >> 2))
#define CP_PACKET1( reg0, reg1 ) \
(RADEON_CP_PACKET1 | (((reg1) >> 2) << 15) | ((reg0) >> 2))
#define CP_PACKET2() \
(RADEON_CP_PACKET2)
#define CP_PACKET3( pkt, n ) \
(RADEON_CP_PACKET3 | (pkt) | ((n) << 16))
/* ================================================================
* Engine control helper macros
*/
#define RADEON_WAIT_UNTIL_2D_IDLE() do { \
OUT_RING( CP_PACKET0( RADEON_WAIT_UNTIL, 0 ) ); \
OUT_RING( (RADEON_WAIT_2D_IDLECLEAN | \
RADEON_WAIT_HOST_IDLECLEAN) ); \
} while (0)
#define RADEON_WAIT_UNTIL_3D_IDLE() do { \
OUT_RING( CP_PACKET0( RADEON_WAIT_UNTIL, 0 ) ); \
OUT_RING( (RADEON_WAIT_3D_IDLECLEAN | \
RADEON_WAIT_HOST_IDLECLEAN) ); \
} while (0)
#define RADEON_WAIT_UNTIL_IDLE() do { \
OUT_RING( CP_PACKET0( RADEON_WAIT_UNTIL, 0 ) ); \
OUT_RING( (RADEON_WAIT_2D_IDLECLEAN | \
RADEON_WAIT_3D_IDLECLEAN | \
RADEON_WAIT_HOST_IDLECLEAN) ); \
} while (0)
#define RADEON_WAIT_UNTIL_PAGE_FLIPPED() do { \
OUT_RING( CP_PACKET0( RADEON_WAIT_UNTIL, 0 ) ); \
OUT_RING( RADEON_WAIT_CRTC_PFLIP ); \
} while (0)
#define RADEON_FLUSH_CACHE() do { \
OUT_RING( CP_PACKET0( RADEON_RB2D_DSTCACHE_CTLSTAT, 0 ) ); \
OUT_RING( RADEON_RB2D_DC_FLUSH ); \
} while (0)
#define RADEON_PURGE_CACHE() do { \
OUT_RING( CP_PACKET0( RADEON_RB2D_DSTCACHE_CTLSTAT, 0 ) ); \
OUT_RING( RADEON_RB2D_DC_FLUSH_ALL ); \
} while (0)
#define RADEON_FLUSH_ZCACHE() do { \
OUT_RING( CP_PACKET0( RADEON_RB3D_ZCACHE_CTLSTAT, 0 ) ); \
OUT_RING( RADEON_RB3D_ZC_FLUSH ); \
} while (0)
#define RADEON_PURGE_ZCACHE() do { \
OUT_RING( CP_PACKET0( RADEON_RB3D_ZCACHE_CTLSTAT, 0 ) ); \
OUT_RING( RADEON_RB3D_ZC_FLUSH_ALL ); \
} while (0)
/* ================================================================
* Misc helper macros
*/
#define LOCK_TEST_WITH_RETURN( dev ) \
do { \
if ( !_DRM_LOCK_IS_HELD( dev->lock.hw_lock->lock ) || \
dev->lock.pid != current->pid ) { \
DRM_ERROR( "%s called without lock held\n", \
__FUNCTION__ ); \
return -EINVAL; \
} \
} while (0)
#define RING_SPACE_TEST_WITH_RETURN( dev_priv ) \
do { \
drm_radeon_ring_buffer_t *ring = &dev_priv->ring; int i; \
if ( ring->space < ring->high_mark ) { \
for ( i = 0 ; i < dev_priv->usec_timeout ; i++ ) { \
radeon_update_ring_snapshot( ring ); \
if ( ring->space >= ring->high_mark ) \
goto __ring_space_done; \
udelay( 1 ); \
} \
DRM_ERROR( "ring space check failed!\n" ); \
return -EBUSY; \
} \
__ring_space_done: \
} while (0)
#define VB_AGE_TEST_WITH_RETURN( dev_priv ) \
do { \
drm_radeon_sarea_t *sarea_priv = dev_priv->sarea_priv; \
if ( sarea_priv->last_dispatch >= RADEON_MAX_VB_AGE ) { \
int __ret = radeon_do_cp_idle( dev_priv ); \
if ( __ret < 0 ) return __ret; \
sarea_priv->last_dispatch = 0; \
radeon_freelist_reset( dev ); \
} \
} while (0)
#define RADEON_DISPATCH_AGE( age ) do { \
OUT_RING( CP_PACKET0( RADEON_LAST_DISPATCH_REG, 0 ) ); \
OUT_RING( age ); \
} while (0)
#define RADEON_FRAME_AGE( age ) do { \
OUT_RING( CP_PACKET0( RADEON_LAST_FRAME_REG, 0 ) ); \
OUT_RING( age ); \
} while (0)
#define RADEON_CLEAR_AGE( age ) do { \
OUT_RING( CP_PACKET0( RADEON_LAST_CLEAR_REG, 0 ) ); \
OUT_RING( age ); \
} while (0)
/* ================================================================
* Ring control
*/
#define radeon_flush_write_combine() mb()
#define RADEON_VERBOSE 0
#define RING_LOCALS int write; unsigned int mask; volatile u32 *ring;
#define BEGIN_RING( n ) do { \
if ( RADEON_VERBOSE ) { \
DRM_INFO( "BEGIN_RING( %d ) in %s\n", \
n, __FUNCTION__ ); \
} \
if ( dev_priv->ring.space <= (n) * sizeof(u32) ) { \
radeon_wait_ring( dev_priv, (n) * sizeof(u32) ); \
} \
dev_priv->ring.space -= (n) * sizeof(u32); \
ring = dev_priv->ring.start; \
write = dev_priv->ring.tail; \
mask = dev_priv->ring.tail_mask; \
} while (0)
#define ADVANCE_RING() do { \
if ( RADEON_VERBOSE ) { \
DRM_INFO( "ADVANCE_RING() wr=0x%06x tail=0x%06x\n", \
write, dev_priv->ring.tail ); \
} \
radeon_flush_write_combine(); \
dev_priv->ring.tail = write; \
RADEON_WRITE( RADEON_CP_RB_WPTR, write ); \
} while (0)
#define OUT_RING( x ) do { \
if ( RADEON_VERBOSE ) { \
DRM_INFO( " OUT_RING( 0x%08x ) at 0x%x\n", \
(unsigned int)(x), write ); \
} \
ring[write++] = (x); \
write &= mask; \
} while (0)
#define RADEON_PERFORMANCE_BOXES 0
#endif /* __RADEON_DRV_H__ */
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