/************************************************************************** * * Copyright (c) 2007 Tungsten Graphics, Inc., Cedar Park, TX., USA, * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * **************************************************************************/ /* * Authors: Thomas Hellström */ #include "drmP.h" #include "via_drm.h" #include "via_drv.h" /* * DRM_FENCE_TYPE_EXE guarantees that all command buffers can be evicted. * DRM_VIA_FENCE_TYPE_ACCEL guarantees that all 2D & 3D rendering is complete. */ static void via_fence_poll(struct drm_device *dev, uint32_t class, uint32_t waiting_types) { drm_via_private_t *dev_priv = (drm_via_private_t *) dev->dev_private; uint32_t signaled_flush_types = 0; uint32_t status; if (class != 0) return; if (unlikely(!dev_priv)) return; spin_lock(&dev_priv->fence_lock); if (waiting_types) { /* * Take the idlelock. This guarantees that the next time a client tries * to grab the lock, it will stall until the idlelock is released. This * guarantees that eventually, the GPU engines will be idle, but nothing * else. It cannot be used to protect the hardware. */ if (!dev_priv->have_idlelock) { drm_idlelock_take(&dev->lock); dev_priv->have_idlelock = 1; } /* * Check if AGP command reader is idle. */ if (waiting_types & DRM_FENCE_TYPE_EXE) if (VIA_READ(0x41C) & 0x80000000) signaled_flush_types |= DRM_FENCE_TYPE_EXE; /* * Check VRAM command queue empty and 2D + 3D engines idle. */ if (waiting_types & DRM_VIA_FENCE_TYPE_ACCEL) { status = VIA_READ(VIA_REG_STATUS); if ((status & VIA_VR_QUEUE_BUSY) && !(status & (VIA_CMD_RGTR_BUSY | VIA_2D_ENG_BUSY | VIA_3D_ENG_BUSY))) signaled_flush_types |= DRM_VIA_FENCE_TYPE_ACCEL; } if (signaled_flush_types) { waiting_types &= ~signaled_flush_types; if (!waiting_types && dev_priv->have_idlelock) { drm_idlelock_release(&dev->lock); dev_priv->have_idlelock = 0; } drm_fence_handler(dev, 0, dev_priv->emit_0_sequence, signaled_flush_types, 0); } } spin_unlock(&dev_priv->fence_lock); return; } /** * Emit a fence sequence. */ static int via_fence_emit_sequence(struct drm_device * dev, uint32_t class, uint32_t flags, uint32_t * sequence, uint32_t * native_type) { drm_via_private_t *dev_priv = (drm_via_private_t *) dev->dev_private; int ret = 0; if (!dev_priv) return -EINVAL; switch(class) { case 0: /* AGP command stream */ /* * The sequence number isn't really used by the hardware yet. */ spin_lock(&dev_priv->fence_lock); *sequence = ++dev_priv->emit_0_sequence; spin_unlock(&dev_priv->fence_lock); /* * When drm_fence_handler() is called with flush type 0x01, and a * sequence number, That means that the EXE flag is expired. * Nothing else. No implicit flushing or other engines idle. */ *native_type = DRM_FENCE_TYPE_EXE; break; default: ret = -EINVAL; break; } return ret; } /** * No irq fence expirations implemented yet. * Although both the HQV engines and PCI dmablit engines signal * idle with an IRQ, we haven't implemented this yet. * This means that the drm fence manager will always poll for engine idle, * unless the caller wanting to wait for a fence object has indicated a lazy wait. */ static int via_fence_has_irq(struct drm_device * dev, uint32_t class, uint32_t flags) { return 0; } struct drm_fence_driver via_fence_driver = { .num_classes = 1, .wrap_diff = (1 << 30), .flush_diff = (1 << 20), .sequence_mask = 0xffffffffU, .has_irq = via_fence_has_irq, .emit = via_fence_emit_sequence, .poll = via_fence_poll, .needed_flush = NULL, .wait = NULL };