/* * Copyright © 2008 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** * @file intel_bufmgr_priv.h * * Private definitions of Intel-specific bufmgr functions and structures. */ #ifndef INTEL_BUFMGR_PRIV_H #define INTEL_BUFMGR_PRIV_H /** * Context for a buffer manager instance. * * Contains public methods followed by private storage for the buffer manager. */ struct _dri_bufmgr { /** * Allocate a buffer object. * * Buffer objects are not necessarily initially mapped into CPU virtual * address space or graphics device aperture. They must be mapped using * bo_map() to be used by the CPU, and validated for use using bo_validate() * to be used from the graphics device. */ dri_bo *(*bo_alloc)(dri_bufmgr *bufmgr_ctx, const char *name, unsigned long size, unsigned int alignment); /** Takes a reference on a buffer object */ void (*bo_reference)(dri_bo *bo); /** * Releases a reference on a buffer object, freeing the data if * rerefences remain. */ void (*bo_unreference)(dri_bo *bo); /** * Maps the buffer into userspace. * * This function will block waiting for any existing execution on the * buffer to complete, first. The resulting mapping is available at * buf->virtual. */ int (*bo_map)(dri_bo *buf, int write_enable); /** Reduces the refcount on the userspace mapping of the buffer object. */ int (*bo_unmap)(dri_bo *buf); /** * Write data into an object. * * This is an optional function, if missing, * dri_bo will map/memcpy/unmap. */ int (*bo_subdata) (dri_bo *buf, unsigned long offset, unsigned long size, const void *data); /** * Read data from an object * * This is an optional function, if missing, * dri_bo will map/memcpy/unmap. */ int (*bo_get_subdata) (dri_bo *bo, unsigned long offset, unsigned long size, void *data); /** * Waits for rendering to an object by the GPU to have completed. * * This is not required for any access to the BO by bo_map, bo_subdata, etc. * It is merely a way for the driver to implement glFinish. */ void (*bo_wait_rendering) (dri_bo *bo); /** * Tears down the buffer manager instance. */ void (*destroy)(dri_bufmgr *bufmgr); /** * Add relocation entry in reloc_buf, which will be updated with the * target buffer's real offset on on command submission. * * Relocations remain in place for the lifetime of the buffer object. * * \param reloc_buf Buffer to write the relocation into. * \param read_domains GEM read domains which the buffer will be read into * by the command that this relocation is part of. * \param write_domains GEM read domains which the buffer will be dirtied * in by the command that this relocation is part of. * \param delta Constant value to be added to the relocation target's * offset. * \param offset Byte offset within batch_buf of the relocated pointer. * \param target Buffer whose offset should be written into the relocation * entry. */ int (*bo_emit_reloc)(dri_bo *reloc_buf, uint32_t read_domains, uint32_t write_domain, uint32_t delta, uint32_t offset, dri_bo *target); /** Executes the command buffer pointed to by bo. */ int (*bo_exec)(dri_bo *bo, int used, drm_clip_rect_t *cliprects, int num_cliprects, int DR4); /** * Pin a buffer to the aperture and fix the offset until unpinned * * \param buf Buffer to pin * \param alignment Required alignment for aperture, in bytes */ int (*bo_pin) (dri_bo *buf, uint32_t alignment); /** * Unpin a buffer from the aperture, allowing it to be removed * * \param buf Buffer to unpin */ int (*bo_unpin) (dri_bo *buf); /** * Ask that the buffer be placed in tiling mode * * \param buf Buffer to set tiling mode for * \param tiling_mode desired, and returned tiling mode */ int (*bo_set_tiling) (dri_bo *bo, uint32_t *tiling_mode); /** * Create a visible name for a buffer which can be used by other apps * * \param buf Buffer to create a name for * \param name Returned name */ int (*bo_flink) (dri_bo *buf, uint32_t *name); int (*check_aperture_space)(dri_bo **bo_array, int count); int debug; /**< Enables verbose debugging printouts */ }; #endif /* INTEL_BUFMGR_PRIV_H */