From 6a9eb08a872ac0388aad2c901888888964f14559 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 3 Jun 2008 09:27:37 -0700 Subject: Import bufmgr code to libdrm. Not yet hooked up to the build. --- libdrm/dri_bufmgr.h | 216 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 216 insertions(+) create mode 100644 libdrm/dri_bufmgr.h (limited to 'libdrm/dri_bufmgr.h') diff --git a/libdrm/dri_bufmgr.h b/libdrm/dri_bufmgr.h new file mode 100644 index 00000000..1abca08c --- /dev/null +++ b/libdrm/dri_bufmgr.h @@ -0,0 +1,216 @@ +/************************************************************************** + * + * Copyright © 2007 Intel Corporation + * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * + **************************************************************************/ +/* + * Authors: Thomas Hellström + * Keith Whitwell + * Eric Anholt + */ + +#ifndef _DRI_BUFMGR_H_ +#define _DRI_BUFMGR_H_ +#include + +typedef struct _dri_bufmgr dri_bufmgr; +typedef struct _dri_bo dri_bo; + +struct _dri_bo { + /** + * Size in bytes of the buffer object. + * + * The size may be larger than the size originally requested for the + * allocation, such as being aligned to page size. + */ + unsigned long size; + /** + * Card virtual address (offset from the beginning of the aperture) for the + * object. Only valid while validated. + */ + unsigned long offset; + /** + * Virtual address for accessing the buffer data. Only valid while mapped. + */ + void *virtual; + /** Buffer manager context associated with this buffer object */ + dri_bufmgr *bufmgr; +}; + +/** + * Context for a buffer manager instance. + * + * Contains public methods followed by private storage for the buffer manager. + */ +struct _dri_bufmgr { + /** + * Allocate a buffer object. + * + * Buffer objects are not necessarily initially mapped into CPU virtual + * address space or graphics device aperture. They must be mapped using + * bo_map() to be used by the CPU, and validated for use using bo_validate() + * to be used from the graphics device. + */ + dri_bo *(*bo_alloc)(dri_bufmgr *bufmgr_ctx, const char *name, + unsigned long size, unsigned int alignment, + uint64_t location_mask); + + /** + * Allocates a buffer object for a static allocation. + * + * Static allocations are ones such as the front buffer that are offered by + * the X Server, which are never evicted and never moved. + */ + dri_bo *(*bo_alloc_static)(dri_bufmgr *bufmgr_ctx, const char *name, + unsigned long offset, unsigned long size, + void *virtual, uint64_t location_mask); + + /** Takes a reference on a buffer object */ + void (*bo_reference)(dri_bo *bo); + + /** + * Releases a reference on a buffer object, freeing the data if + * rerefences remain. + */ + void (*bo_unreference)(dri_bo *bo); + + /** + * Maps the buffer into userspace. + * + * This function will block waiting for any existing execution on the + * buffer to complete, first. The resulting mapping is available at + * buf->virtual. + */ + int (*bo_map)(dri_bo *buf, GLboolean write_enable); + + /** Reduces the refcount on the userspace mapping of the buffer object. */ + int (*bo_unmap)(dri_bo *buf); + + /** + * Write data into an object. + * + * This is an optional function, if missing, + * dri_bo will map/memcpy/unmap. + */ + int (*bo_subdata) (dri_bo *buf, unsigned long offset, + unsigned long size, const void *data); + + /** + * Read data from an object + * + * This is an optional function, if missing, + * dri_bo will map/memcpy/unmap. + */ + int (*bo_get_subdata) (dri_bo *bo, unsigned long offset, + unsigned long size, void *data); + + /** + * Waits for rendering to an object by the GPU to have completed. + * + * This is not required for any access to the BO by bo_map, bo_subdata, etc. + * It is merely a way for the driver to implement glFinish. + */ + void (*bo_wait_rendering) (dri_bo *bo); + + /** + * Tears down the buffer manager instance. + */ + void (*destroy)(dri_bufmgr *bufmgr); + + /** + * Add relocation entry in reloc_buf, which will be updated with the + * target buffer's real offset on on command submission. + * + * Relocations remain in place for the lifetime of the buffer object. + * + * \param reloc_buf Buffer to write the relocation into. + * \param flags BO flags to be used in validating the target buffer. + * Applicable flags include: + * - DRM_BO_FLAG_READ: The buffer will be read in the process of + * command execution. + * - DRM_BO_FLAG_WRITE: The buffer will be written in the process of + * command execution. + * - DRM_BO_FLAG_MEM_TT: The buffer should be validated in TT memory. + * - DRM_BO_FLAG_MEM_VRAM: The buffer should be validated in video + * memory. + * \param delta Constant value to be added to the relocation target's offset. + * \param offset Byte offset within batch_buf of the relocated pointer. + * \param target Buffer whose offset should be written into the relocation + * entry. + */ + int (*emit_reloc)(dri_bo *reloc_buf, + uint32_t read_domains, uint32_t write_domain, + uint32_t delta, uint32_t offset, dri_bo *target); + + /** + * Processes the relocations, either in userland or by converting the list + * for use in batchbuffer submission. + * + * Kernel-based implementations will return a pointer to the arguments + * to be handed with batchbuffer submission to the kernel. The userland + * implementation performs the buffer validation and emits relocations + * into them the appopriate order. + * + * \param batch_buf buffer at the root of the tree of relocations + * \return argument to be completed and passed to the execbuffers ioctl + * (if any). + */ + void *(*process_relocs)(dri_bo *batch_buf); + + void (*post_submit)(dri_bo *batch_buf); + + int (*check_aperture_space)(dri_bo *bo); + GLboolean debug; /**< Enables verbose debugging printouts */ +}; + +dri_bo *dri_bo_alloc(dri_bufmgr *bufmgr, const char *name, unsigned long size, + unsigned int alignment, uint64_t location_mask); +dri_bo *dri_bo_alloc_static(dri_bufmgr *bufmgr, const char *name, + unsigned long offset, unsigned long size, + void *virtual, uint64_t location_mask); +void dri_bo_reference(dri_bo *bo); +void dri_bo_unreference(dri_bo *bo); +int dri_bo_map(dri_bo *buf, GLboolean write_enable); +int dri_bo_unmap(dri_bo *buf); + +int dri_bo_subdata(dri_bo *bo, unsigned long offset, + unsigned long size, const void *data); +int dri_bo_get_subdata(dri_bo *bo, unsigned long offset, + unsigned long size, void *data); +void dri_bo_wait_rendering(dri_bo *bo); + +void dri_bufmgr_set_debug(dri_bufmgr *bufmgr, GLboolean enable_debug); +void dri_bufmgr_destroy(dri_bufmgr *bufmgr); + +int dri_emit_reloc(dri_bo *reloc_buf, + uint32_t read_domains, uint32_t write_domain, + uint32_t delta, uint32_t offset, dri_bo *target_buf); +void *dri_process_relocs(dri_bo *batch_buf); +void dri_post_process_relocs(dri_bo *batch_buf); +void dri_post_submit(dri_bo *batch_buf); +int dri_bufmgr_check_aperture_space(dri_bo *bo); + +#endif -- cgit v1.2.3