Age | Commit message (Collapse) | Author |
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1. Improved security check of AGP texture adresses.
2. Hopefully last fix of ring-buffer jump oddities.
3. Added ioctl to check available space and command regulator lag in
ring-buffer. This is needed for 3D application responsiveness.
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ring-buffer code somewhat to workaround hardware problems. Bumped via
minor version number.
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driver. It can now handle the 3D OpenGL commands from the Mesa
unichrome driver.
Added vsync frequency detection support. This will be used in the future
for XvMC and better frame timing.
Bumped minor version number and driver date.
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rewind jump with a reinitialization. This makes the code stable on
CLE266 and KM400.
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version number.
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DRM_IOCTL_VIA_DMA_INIT DRM_IOCTL_VIA_CMDBUFFER DRM_IOCTL_VIA_FLUSH
The first ioctl sets up an area in AGP memory that will be used as the ring
buffer. The second ioctl copies a command buffer from user space memory
to the ring buffer. The third ioctl waits for engine idle until it
returns.
The motivation for this patch is to avoid the wait for engine idle call
before each buffer flush in the current DRI driver. With this patch,
the DRI driver can continue to flush its buffer as long as there is
free space in the ring buffer.
This patch adds an additional copy operation on the command buffer. This
buffer copying is necessary to support multiple DRI clients rendering
simultaneously. Otherwise, more CPU time will be spent in the busy loop
waiting for engine idle between DRI context switch. Even in the single
client case, the tradeoff is reasonable in comparision to the kernel
call to check for free buffer space for the client to render directly
to the ring buffer.
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upcoming commit for the SiS driver.
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