Age | Commit message (Collapse) | Author |
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This new ioctl returns whether re-using the buffer would force a wait.
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Recording the tail pointer in a local variable improves performance, but if
someone messes up and fails to reload at the right time, the driver will
write commands to the wrong part of the ring and scramble execution badly.
This change (available by setting I915_RING_VALIDATE to 1) checks to make
sure the cached tail pointer matches the hardware tail pointer at each ring
buffer addition, calling BUG_ON when that's not true.
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There are now 3 lists. Active is buffers currently in the ringbuffer.
Flushing is not in the ringbuffer, but needs a flush before unbinding.
Inactive is as before. This prevents object_free → unbind →
wait_rendering → object_reference and a kernel oops about weird refcounting.
This also avoids an synchronous extra flush and wait when freeing a buffer
which had a write_domain set (such as a temporary rendered to and then from
using the 2d engine). It will sit around on the flushing list until the
appropriate flush gets emitted, or we need the GTT space for another
operation.
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The new display controller has the vblank interrupts in a different place.
Add support for vbl interrupts for these chips
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This lets us get some qualities we desire, such as using the full 32-bit
range (except zero), avoiding DRM_WAIT_ON, and a 1:1 mapping of active
sequence numbers to request structs, which will be used soon for throttling
and interrupt-driven list cleanup.
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Additionally, a boolean active field is added to indicate which list an
object is on, rather than smashing last_rendering_cookie to 0 to show
inactive. This will help with flush-reduction later on, and makes the code
clearer.
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RS400 (intel based IGP) and RS480 (AMD based IGP) have
different MC and GART setups. Currently we only support
RS480.
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If the ring is full, the engine will surely be running for more than 10ms.
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Similar (broken) code in mesa needs to be removed
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first step in merging rs4xx/rs6xx gart setup
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pread and pwrite must update the memory domains to ensure consistency with
the GPU. At some point, it should be possible to avoid clflush through this
path, but that isn't working for me.
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Rename 'validate_entry' to 'exec_object', then clean up some field names in
structures (renaming buffer_offset to just offset, for example).
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Now, the LRU list has objects that are completely done rendering and ready
to kick out, while the execution list has things with active rendering,
which have associated cookies and reference counts on them.
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Make the API names a bit more consistent.
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Domain information is about buffer relationships, not buffer contents. That
means a relocation contains the domain information as it knows how the
source buffer references the target buffer.
This also adds the set_domain ioctl so that user space can move buffers to
the cpu domain.
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One of our MI_FLUSH bits is reserved on 965, being always implied, and there's
a vertex cache that was forgotten.
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If objects on the lru aren't ref counted, they'll get pulled from the gtt as
soon as they are freed. This change does cause objects to get stuck in the
gtt until they're forced out by new requests. The lru should get cleaned
when the irq occurs.
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When batch buffers are executing, the ring may be stuck for a long time.
Monitor the ACTHD pointer which will show if the execution engine is
actually hung.
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This function submits a gem-based execbuffer to the ring.
It doesn't work yet.
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Names are just another unique integer set (from another idr object).
Names are removed when the user refernces (handles) are all destroyed --
this required that handles for objects be counted separately from
internal kernel references (so that we can tell when the handles are all
gone).
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Now that drm_gem_object has a drm_driver * in it, functions don't need both
parameters.
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When pinning buffers, or using execbuffer, allow the application to specify
the necessary aperture allocation alignment constraints.
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mixed 32/64 bit systems need 'special' help for ioctl where the user-space
and kernel-space datatypes differ. Fixing the datatypes to be the same size,
and align the same way for both 32 and 64-bit ppc and x86 environments will
elimiante the need to have magic 32/64-bit ioctl translation code.
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