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path: root/shared-core/via_dma.c
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2004-10-12Via updates. Fixed unlikely but possible uint32_t overflow in ring-bufferThomas Hellstrom
code. bumped patchlevel.
2004-10-09Lindent the via stuff so I can include it in kernelDave Airlie
2004-10-08Changed unsigned to uint32_t in some ioctl parameters. Introduced firstThomas Hellstrom
rudimentary command verifier for dma buffers. Changed the decoder futex ioctl parameters. Bumped the via major version number.
2004-09-30Lindent of core build. Drivers checked for no binary diffs. A few filesJon Smirl
weren't Lindent's because their comments didn't convert very well. A bunch of other minor clean up with no code implact included.
2004-09-27First check in for DRM that splits core from personality modulesJon Smirl
2004-09-12Fix DRM to compile cleanly with recent kernel changes in PCI IO andJon Smirl
DRM_COPY_FROM_USER. PCI IO changes in 2.6.9-rc1 bk currently.
2004-09-07Added IOCTL for writing 2D DMA command buffers over PCI. Bumped minorThomas Hellstrom
version number.
2004-08-30Fix copy_from_user return value ignored warning at via_dma.c:168.Erdi Chen
2004-08-27__NO_VERSION__ hasn't been needed since 2.3 days ditch it...Dave Airlie
2004-08-26Rearrange things so that via_dma.c will compile with inline via_check_dmaJon Smirl
2004-08-24This patch adds three new ioctl's to the VIA Unichrome/Pro DRM driver:Erdi Chen
DRM_IOCTL_VIA_DMA_INIT DRM_IOCTL_VIA_CMDBUFFER DRM_IOCTL_VIA_FLUSH The first ioctl sets up an area in AGP memory that will be used as the ring buffer. The second ioctl copies a command buffer from user space memory to the ring buffer. The third ioctl waits for engine idle until it returns. The motivation for this patch is to avoid the wait for engine idle call before each buffer flush in the current DRI driver. With this patch, the DRI driver can continue to flush its buffer as long as there is free space in the ring buffer. This patch adds an additional copy operation on the command buffer. This buffer copying is necessary to support multiple DRI clients rendering simultaneously. Otherwise, more CPU time will be spent in the busy loop waiting for engine idle between DRI context switch. Even in the single client case, the tradeoff is reasonable in comparision to the kernel call to check for free buffer space for the client to render directly to the ring buffer.