Age | Commit message (Collapse) | Author |
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Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Noticed by: Harald van Dijk <fdo@gigawatt.nl>
Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=53124
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
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This is the same list of PCI ids added by Alex Deucher in xf86-video-ati commit
aacbd629b02cbee3f9e6a0ee452b4e3f21376bd3.
This is needed since the addition of the surface allocator helper in
commit c51f7f0e460dcadb9f1a56ecf1615810877c33c8 ; it needs to differentiate
pre and post-R600 GPUs.
Therefore we should maintain another PCI id list.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=48138
Signed-off-by: Anisse Astier <anisse@astier.eu>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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The surface allocator is able to build complete miptree when allocating
surface for r600/r700/evergreen/northern islands GPU family. It also
compute bo size and alignment for render buffer, depth buffer and
scanout buffer.
v2 fix r6xx/r7xx 2D tiling width align computation
v3 add tile split support and fix 1d texture alignment
v4 rework to more properly support compressed format, split surface pixel
size and surface element size in separate fields
v5 support texture array (still issue on r6xx)
v6 split surface value computation and mipmap tree building, rework eg
and newer computation
v7 add a check for tile split and 2d tiled
v8 initialize mode value before testing it in all case, reenable
2D macro tile mode on r6xx for cubemap and array. Fix cubemap
to force array size to the number of face.
v9 fix handling of stencil buffer on evergreen
v10 on evergreen depth buffer need to have enough room for a stencil
buffer just after depth one
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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