Age | Commit message (Collapse) | Author |
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believing userspace causes oopses
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Got tired of not having my LCD actually turn off when I left the machine at the
console.
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Core MSI code will BUG() if an interrupt handler is still registered when
pci_disable_msi() is called.
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Lots of conflicts, seems to load ok, but I'm sure some bugs snuck in.
Conflicts:
linux-core/drmP.h
linux-core/drm_lock.c
linux-core/i915_gem.c
shared-core/drm.h
shared-core/i915_dma.c
shared-core/i915_drv.h
shared-core/i915_irq.c
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Normally when X is running, panic messages will be invisible and the machine
will just appear to hard hang. This patch adds support for switching back to
the fbcon framebuffer on panic (through the use of a panic notifier
registration) so we can see what happened.
Note that in order to be really useful, X will have to run its VT in something
other than KD_GRAPHICS mode. Also, not all kernel errors result in panics,
some go through BUG() which may trigger another type of event, not resulting in
a switch.
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The PCI caps register reports MSI support even though it isn't really there.
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This fixes registration when MSI is set up after the stub function fills in
dev->irq. Otherwise /proc/interrupts would report attachment to the fasteoi
interrupt. dev->irq is still exposed (and updated at IRQ setup)
for the drivers that use it for whatever reason.
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In leavevt_ioctl, queue an MI_FLUSH and then block waiting for it to
complete. This will empty the active and flushing lists. That leaves only
the inactive list to evict.
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Pin/unpin need to know whether to remove/add objects from the inactive list,
inactive objects cannot be in any GPU write domain as those would be on the
flushing list instead. However, inactive objects may be in the CPU write
domain.
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Now that gem_object_unbind waits for rendering to complete, objects should
not be active when they are being pulled from the GTT. BUG_ON if this is
broken.
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Inactive list elements may not be pinned, active or have non-CPU write
domains.
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Moving to the CPU domain doesn't ensure that rendering is finished, the
buffer may still be in use as a texture or other data source.
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Not quite portable, but these are useful for intel. Some more general
mechanism could be done...
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Loop end variable 'pinned' was set one too low.
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Pinning the objects avoids accidentally evicting them while binding
other objects.
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Record the last execbuffer sequence for each client.
Record that sequence in the throttle ioctl as the 'throttle sequence'.
Wait for the last throttle sequence in the throttle ioctl.
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When i915_wait_request clears object from the active list, it may end up
freeing them and not moving them to the inactive list. This ends up
unbinding objects from the GTT without there ever being new objects visible
to i915_gem_evict_something on the inactive list. As the only success
condition required the presence of objects on the inactive list, this would
falsely assume that no GTT space had been made available, and end up
returning -ENOMEM to the application.
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We want request retirement to occur about once a second when the request
queue is non-empty. This was done with a timer that queued a work_struct,
using a delayed_work instead makes a lot more sense.
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i915_add_request was calling schedule_delayed_work before adding the request
to the list; it makes more sense to do that last.
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This should have been bumped when the fence interface was changed the
other day. Better late than never, I suppose.
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We no longer need to use it to protect against shared ringbuffer access.
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Use GEM for ring buffer setup and framebuffer allocation. This means reworking
the hardware status page stuff a bit (just use the basic range allocator for
vram for now) and #ifdef'ing out the TTM & DRI2 code. Works well enough to
load/unload several times and display fbcon on my T61 (though there's still
some unexplained console corruption).
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This is the create (may want location flags), pread/pwrite/mmap
(performance tuning hints), and set_domain (will 32 bits be enough for
everyone?) ioctls. Left in the generic set are just flink/open/close.
The 2D driver must be updated for this change, and API but not ABI is broken
for 3D. The driver version is bumped to mark this.
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They are not unnecessary since the kernel's the only thing touching the ring.
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Use new GEM based ring buffer initialization. Still need to init GEM & use it
for framebuffer allocation etc.
Conflicts:
shared-core/i915_dma.c
shared-core/i915_drv.h
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This requires that the X Server use the execbuf interface for buffer
submission, as it no longer has direct access to the ring. This is
therefore a flag day for the gem interface.
This also adds enter/leavevt ioctls for use by the X Server. These would
get stubbed out in a modesetting implementation, but are required while
in an environment where the device's state is only managed by the DRM while
X has the VT.
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Passed the compile test; it's ready to ship.
Conflicts:
libdrm/Makefile.am
linux-core/Makefile.kernel
linux-core/drmP.h
linux-core/drm_memrange.c
linux-core/drm_stub.c
shared-core/drm.h
shared-core/i915_dma.c
shared-core/i915_drv.h
shared-core/i915_irq.c
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Port over EDID quirks from X.Org so we can handle more monitors. This meant
adding size info to the drm_display_mode struct, but other than that the
changes were isolated to the DRM EDID handling code (as they should be).
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The driver can know what hardware requires MI_BATCH_BUFFER vs
MI_BATCH_BUFFER_START; there's no reason to let user mode configure this.
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Without the user IRQ running constantly, there's no wakeup when the ring
empties to go retire requests and free buffers. Use a 1 second timer to make
that happen more often.
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Instead of throttling and execbuffer time, have the application ask to
throttle explicitly. This allows the throttle to happen less often, and
without holding the DRM lock.
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framebuffer
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