Age | Commit message (Collapse) | Author |
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In leavevt_ioctl, queue an MI_FLUSH and then block waiting for it to
complete. This will empty the active and flushing lists. That leaves only
the inactive list to evict.
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Pin/unpin need to know whether to remove/add objects from the inactive list,
inactive objects cannot be in any GPU write domain as those would be on the
flushing list instead. However, inactive objects may be in the CPU write
domain.
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Now that gem_object_unbind waits for rendering to complete, objects should
not be active when they are being pulled from the GTT. BUG_ON if this is
broken.
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Inactive list elements may not be pinned, active or have non-CPU write
domains.
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Moving to the CPU domain doesn't ensure that rendering is finished, the
buffer may still be in use as a texture or other data source.
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Not quite portable, but these are useful for intel. Some more general
mechanism could be done...
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Loop end variable 'pinned' was set one too low.
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Pinning the objects avoids accidentally evicting them while binding
other objects.
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Record the last execbuffer sequence for each client.
Record that sequence in the throttle ioctl as the 'throttle sequence'.
Wait for the last throttle sequence in the throttle ioctl.
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When i915_wait_request clears object from the active list, it may end up
freeing them and not moving them to the inactive list. This ends up
unbinding objects from the GTT without there ever being new objects visible
to i915_gem_evict_something on the inactive list. As the only success
condition required the presence of objects on the inactive list, this would
falsely assume that no GTT space had been made available, and end up
returning -ENOMEM to the application.
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We want request retirement to occur about once a second when the request
queue is non-empty. This was done with a timer that queued a work_struct,
using a delayed_work instead makes a lot more sense.
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i915_add_request was calling schedule_delayed_work before adding the request
to the list; it makes more sense to do that last.
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We no longer need to use it to protect against shared ringbuffer access.
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This is the create (may want location flags), pread/pwrite/mmap
(performance tuning hints), and set_domain (will 32 bits be enough for
everyone?) ioctls. Left in the generic set are just flink/open/close.
The 2D driver must be updated for this change, and API but not ABI is broken
for 3D. The driver version is bumped to mark this.
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They are not unnecessary since the kernel's the only thing touching the ring.
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This requires that the X Server use the execbuf interface for buffer
submission, as it no longer has direct access to the ring. This is
therefore a flag day for the gem interface.
This also adds enter/leavevt ioctls for use by the X Server. These would
get stubbed out in a modesetting implementation, but are required while
in an environment where the device's state is only managed by the DRM while
X has the VT.
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The driver can know what hardware requires MI_BATCH_BUFFER vs
MI_BATCH_BUFFER_START; there's no reason to let user mode configure this.
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Without the user IRQ running constantly, there's no wakeup when the ring
empties to go retire requests and free buffers. Use a 1 second timer to make
that happen more often.
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Instead of throttling and execbuffer time, have the application ask to
throttle explicitly. This allows the throttle to happen less often, and
without holding the DRM lock.
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struct_mutex cannot be held while blocking on DRM lock.
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Just renaming this function and related parameters to match terminology used
elsewhere in the driver.
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set_domain can block waiting for rendering to complete. If that process is
interrupted by a signal, it can return -EINTR. Catch this error in all
callers and correctly deal with the result.
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Conflicts:
linux-core/Makefile.kernel
shared-core/i915_drv.h
shared-core/nouveau_state.c
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The problem was revealed where on 965, the display list vertex buffer would see:
create -> (CPU, CPU)
set_domain (CPU, CPU) -> (CPU, CPU)
set_comain (CPU, 0) -> (CPU, 0) (no clflush occurred)
execbuf (GPU, 0) -> (CPU+GPU, 0) (still no clflush)
instead of:
create -> (CPU, CPU)
set_domain (CPU, CPU) -> (CPU, CPU)
set_comain (CPU, 0) -> (CPU, CPU)
execbuf (GPU, 0) -> (CPU+GPU, 0) (clflushed)
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Otherwise, 965 constant state buffers get re-relocated every exec. Ouch.
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Object domain transfer can involve adding flush ops to the request queue,
and so the DRM lock must be held to avoid having the X server smash pointers
badly.
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The interrupt enable register cannot be used to temporarily disable
interrupts, instead use the interrupt mask register.
Note that this change means that a pile of buffers will be left stuck on the
chip as the final interrupts will not be recognized to come and drain things.
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This new ioctl returns whether re-using the buffer would force a wait.
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i915_gem_flush_pwrite optimizes short writes to the buffer by clflushing
only the modified pages, but it was miscomputing the number of pages.
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When reading from multiple domains, allow each cache to continue
to hold data until writes occur somewhere. This is done by
first leaving the read_domains alone at bind time (presumably the CPU read
cache contains valid data still) and then in set_domain, if no write_domain
is specified, the new read domains are simply merged into the existing read
domains.
A huge comment was added above set_domain to explain how things are
expected to work.
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Newly allocated objects need to be in the CPU domain as they've just been
cleared by the CPU. Also, unmapping objects from the GTT needs to put them
into the CPU domain, both to flush rendering as well as to ensure that any
paging action gets flushed before we remap to the GTT.
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Commands in the ring are parsed and started when the head pointer passes by
them, but they are not necessarily finished until a MI_FLUSH happens. This
patch inserts a flush after the execbuffer (the only place a flush wasn't
already happening).
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Ring locals must be reloaded from hardware in case the X server ran.
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There are now 3 lists. Active is buffers currently in the ringbuffer.
Flushing is not in the ringbuffer, but needs a flush before unbinding.
Inactive is as before. This prevents object_free → unbind →
wait_rendering → object_reference and a kernel oops about weird refcounting.
This also avoids an synchronous extra flush and wait when freeing a buffer
which had a write_domain set (such as a temporary rendered to and then from
using the 2d engine). It will sit around on the flushing list until the
appropriate flush gets emitted, or we need the GTT space for another
operation.
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Since it's a circular list, the entry won't be NULL at termination.
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Otherwise, in the middle of the function called using it the last ref
might disappear.
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