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It's not really a graphics memory allocator, just something to track ranges
of address space. It doesn't involve actual allocation, and was consuming
some desired namespace.
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makes the client code a lot cleaner. Prepare buffer manager for lock and
unlock calls.
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remove a mach64 warning, align a lot of things from linux kernel
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32-bit physical device addresses are mapped directly to user-tokens. No
duplicate maps are allowed, and the addresses are assumed to be outside
of the range 0x10000000 through 0x30000000. The user-token is identical
to the 32-bit physical start-address of the map.
64-bit physical device addressed are mapped to user-tokens in the range
0x10000000 to 0x30000000 with page-size increments. The user_token should
not be interpreted as an address.
Other map types, like upcoming TTM maps are mapped to user-tokens in the
range
0x10000000 to 0x30000000 with page-size increments. The user_token should
not be interpreted as an address.
This keeps compatibility with buggy drivers, while still implementing a
hashed map lookup. The SiS and via device driver major bumps are
reverted.
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