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path: root/libdrm/ChangeLog
AgeCommit message (Expand)Author
2006-03-15Avoid walking off the end of the hash table. (Coverity report #465)Adam Jackson
2006-02-20Formatting cleanup, dead code removal. Remove N() namespacing macro,Adam Jackson
'n26' href='#n26'>26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512
0x12300000:      0x69040000: 3DSTATE_PIPELINE_SELECT
0x12300004:      0x79090000: 3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP
0x12300008:      0x00000000:    dword 1
0x1230000c:      0x61020000: STATE_SIP
0x12300010:      0x00000000:    dword 1
0x12300014:      0x680b0000: 3DSTATE_VF_STATISTICS
0x12300018:      0x61010006: STATE_BASE_ADDRESS
0x1230001c:      0x00000001:    general state base address 0x00000000
0x12300020:      0x00000001:    surface state base address 0x00000000
0x12300024:      0x00000001:    indirect state base address 0x00000000
0x12300028:      0x00000001:    instruction state base address 0x00000000
0x1230002c:      0x00000001:    general state upper bound disabled
0x12300030:      0x00000001:    indirect state upper bound disabled
0x12300034:      0x00000001:    instruction state upper bound disabled
0x12300038:      0x78010004: 3DSTATE_BINDING_TABLE_POINTERS
0x1230003c:      0x00007e20:    VS binding table
0x12300040:      0x00000000:    GS binding table
0x12300044:      0x00000000:    Clip binding table
0x12300048:      0x00000000:    SF binding table
0x1230004c:      0x00007e20:    WM binding table
0x12300050:      0x79010003: 3DSTATE_CONSTANT_COLOR
0x12300054:      0x00000000:    dword 1
0x12300058:      0x00000000:    dword 2
0x1230005c:      0x00000000:    dword 3
0x12300060:      0x00000000:    dword 4
0x12300064:      0x79050004: 3DSTATE_DEPTH_BUFFER
0x12300068:      0x2c0805ff:    2D, z24s8, pitch = 1536 bytes, tiled, HiZ 0, Seperate Stencil 0
0x1230006c:      0x00000000:    depth offset
0x12300070:      0x09584ac0:    300x300
0x12300074:      0x00000000:    volume depth
0x12300078:      0x00000000:    
0x1230007c:      0x02000000: MI_FLUSH
0x12300080:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x12300084:      0x00007d60:    VS state
0x12300088:      0x00000000:    GS state
0x1230008c:      0x00007d21:    Clip state
0x12300090:      0x00007d80:    SF state
0x12300094:      0x00007de0:    WM state
0x12300098:      0x00007fc0:    CC state
0x1230009c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x123000a0:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x123000a4:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x123000a8:      0x60010000: CS_URB_STATE
0x123000ac:      0x00000024:    entry_size: 2 [192 bytes], n_entries: 4
0x123000b0:      0x79000002: 3DSTATE_DRAWING_RECTANGLE
0x123000b4:      0x00000000:    top left: 0,0
0x123000b8:      0x012b012b:    bottom right: 299,299
0x123000bc:      0x00000000:    origin: 0,0
0x123000c0:      0x78080003: 3DSTATE_VERTEX_BUFFERS
0x123000c4:      0x0000000c:    buffer 0: sequential, pitch 12b
0x123000c8:      0x00000000:    buffer address
0x123000cc:      0x0000ffff:    max index
0x123000d0:      0x00000000:    mbz
0x123000d4:      0x78090001: 3DSTATE_VERTEX_ELEMENTS
0x123000d8:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
0x123000dc:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
0x123000e0:      0x60020100: CONSTANT_BUFFER: valid
0x123000e4:      0x00000001:    offset: 0x00000000, length: 128 bytes
0x123000e8:      0x7b001804: 3DPRIMITIVE: tri fan sequential
0x123000ec:      0x00000004:    vertex count
0x123000f0:      0x00000000:    start vertex
0x123000f4:      0x00000001:    instance count
0x123000f8:      0x00000000:    start instance
0x123000fc:      0x00000000:    index bias
0x12300100:      0x78010004: 3DSTATE_BINDING_TABLE_POINTERS
0x12300104:      0x00007b40:    VS binding table
0x12300108:      0x00000000:    GS binding table
0x1230010c:      0x00000000:    Clip binding table
0x12300110:      0x00000000:    SF binding table
0x12300114:      0x00007b40:    WM binding table
0x12300118:      0x02000000: MI_FLUSH
0x1230011c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x12300120:      0x00007aa0:    VS state
0x12300124:      0x00007a41:    GS state
0x12300128:      0x00007a61:    Clip state
0x1230012c:      0x00007ac0:    SF state
0x12300130:      0x00007b00:    WM state
0x12300134:      0x00007cc0:    CC state
0x12300138:      0x00000000: MI_NOOP
0x1230013c:      0x00000000: MI_NOOP
0x12300140:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x12300144:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x12300148:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x1230014c:      0x78080003: 3DSTATE_VERTEX_BUFFERS
0x12300150:      0x0000000c:    buffer 0: sequential, pitch 12b
0x12300154:      0x00000000:    buffer address
0x12300158:      0x00007fff:    max index
0x1230015c:      0x00000000:    mbz
0x12300160:      0x60020100: CONSTANT_BUFFER: valid
0x12300164:      0x00000082:    offset: 0x00000080, length: 192 bytes
0x12300168:      0x7b002004: 3DPRIMITIVE: quad strip sequential
0x1230016c:      0x00000052:    vertex count
0x12300170:      0x00000000:    start vertex
0x12300174:      0x00000001:    instance count
0x12300178:      0x00000000:    start instance
0x1230017c:      0x00000000:    index bias
0x12300180:      0x02000000: MI_FLUSH
0x12300184:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x12300188:      0x00007aa0:    VS state
0x1230018c:      0x00007a21:    GS state
0x12300190:      0x00007a61:    Clip state
0x12300194:      0x00007ac0:    SF state
0x12300198:      0x00007b00:    WM state
0x1230019c:      0x00007cc0:    CC state
0x123001a0:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x123001a4:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x123001a8:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x123001ac:      0x60020100: CONSTANT_BUFFER: valid
0x123001b0:      0x00000082:    offset: 0x00000080, length: 192 bytes
0x123001b4:      0x7b001c04: 3DPRIMITIVE: quad list sequential
0x123001b8:      0x00000050:    vertex count
0x123001bc:      0x00000052:    start vertex
0x123001c0:      0x00000001:    instance count
0x123001c4:      0x00000000:    start instance
0x123001c8:      0x00000000:    index bias
0x123001cc:      0x02000000: MI_FLUSH
0x123001d0:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x123001d4:      0x00007aa0:    VS state
0x123001d8:      0x00007a01:    GS state
0x123001dc:      0x00007a61:    Clip state
0x123001e0:      0x00007ac0:    SF state
0x123001e4:      0x00007b00:    WM state
0x123001e8:      0x00007cc0:    CC state
0x123001ec:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x123001f0:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x123001f4:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x123001f8:      0x60020100: CONSTANT_BUFFER: valid
0x123001fc:      0x00000142:    offset: 0x00000140, length: 192 bytes
0x12300200:      0x7b002004: 3DPRIMITIVE: quad strip sequential
0x12300204:      0x00000052:    vertex count
0x12300208:      0x000000a2:    start vertex
0x1230020c:      0x00000001:    instance count
0x12300210:      0x00000000:    start instance
0x12300214:      0x00000000:    index bias
0x12300218:      0x02000000: MI_FLUSH
0x1230021c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x12300220:      0x00007aa0:    VS state
0x12300224:      0x000079e1:    GS state
0x12300228:      0x00007a61:    Clip state
0x1230022c:      0x00007ac0:    SF state
0x12300230:      0x00007b00:    WM state
0x12300234:      0x00007cc0:    CC state
0x12300238:      0x00000000: MI_NOOP
0x1230023c:      0x00000000: MI_NOOP
0x12300240:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x12300244:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x12300248:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x1230024c:      0x60020100: CONSTANT_BUFFER: valid
0x12300250:      0x00000142:    offset: 0x00000140, length: 192 bytes
0x12300254:      0x7b001c04: 3DPRIMITIVE: quad list sequential
0x12300258:      0x00000050:    vertex count
0x1230025c:      0x000000f4:    start vertex
0x12300260:      0x00000001:    instance count
0x12300264:      0x00000000:    start instance
0x12300268:      0x00000000:    index bias
0x1230026c:      0x02000000: MI_FLUSH
0x12300270:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x12300274:      0x00007aa0:    VS state
0x12300278:      0x000079c1:    GS state
0x1230027c:      0x00007a61:    Clip state
0x12300280:      0x00007ac0:    SF state
0x12300284:      0x00007b00:    WM state
0x12300288:      0x00007cc0:    CC state
0x1230028c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x12300290:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x12300294:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x12300298:      0x60020100: CONSTANT_BUFFER: valid
0x1230029c:      0x00000142:    offset: 0x00000140, length: 192 bytes
0x123002a0:      0x02000000: MI_FLUSH
0x123002a4:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x123002a8:      0x000079a0:    VS state
0x123002ac:      0x000079c1:    GS state
0x123002b0:      0x00007a61:    Clip state
0x123002b4:      0x00007ac0:    SF state
0x123002b8:      0x00007b00:    WM state
0x123002bc:      0x00007cc0:    CC state
0x123002c0:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x123002c4:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x123002c8:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x123002cc:      0x78080003: 3DSTATE_VERTEX_BUFFERS
0x123002d0:      0x00000018:    buffer 0: sequential, pitch 24b
0x123002d4:      0x00000f48:    buffer address
0x123002d8:      0x00007fff:    max index
0x123002dc:      0x00000000:    mbz
0x123002e0:      0x78090003: 3DSTATE_VERTEX_ELEMENTS
0x123002e4:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
0x123002e8:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
0x123002ec:      0x0440000c:    buffer 0: valid, type 0x0040, src offset 0x000c bytes
0x123002f0:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
0x123002f4:      0x60020100: CONSTANT_BUFFER: valid
0x123002f8:      0x00000202:    offset: 0x00000200, length: 192 bytes
0x123002fc:      0x7b002004: 3DPRIMITIVE: quad strip sequential
0x12300300:      0x000000a2:    vertex count
0x12300304:      0x00000000:    start vertex
0x12300308:      0x00000001:    instance count
0x1230030c:      0x00000000:    start instance
0x12300310:      0x00000000:    index bias
0x12300314:      0x02000000: MI_FLUSH
0x12300318:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x1230031c:      0x000079a0:    VS state
0x12300320:      0x00000000:    GS state
0x12300324:      0x00007901:    Clip state
0x12300328:      0x00007940:    SF state
0x1230032c:      0x00007960:    WM state
0x12300330:      0x00007cc0:    CC state
0x12300334:      0x00000000: MI_NOOP
0x12300338:      0x00000000: MI_NOOP
0x1230033c:      0x00000000: MI_NOOP
0x12300340:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x12300344:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x12300348:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x1230034c:      0x60020100: CONSTANT_BUFFER: valid
0x12300350:      0x00000202:    offset: 0x00000200, length: 192 bytes
0x12300354:      0x7b001404: 3DPRIMITIVE: tri strip sequential
0x12300358:      0x0000002a:    vertex count
0x1230035c:      0x000000a2:    start vertex
0x12300360:      0x00000001:    instance count
0x12300364:      0x00000000:    start instance
0x12300368:      0x00000000:    index bias
0x1230036c:      0x02000000: MI_FLUSH
0x12300370:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x12300374:      0x00007860:    VS state
0x12300378:      0x00007801:    GS state
0x1230037c:      0x00007821:    Clip state
0x12300380:      0x00007880:    SF state
0x12300384:      0x000078a0:    WM state
0x12300388:      0x00007cc0:    CC state
0x1230038c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x12300390:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x12300394:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x12300398:      0x78080003: 3DSTATE_VERTEX_BUFFERS
0x1230039c:      0x0000000c:    buffer 0: sequential, pitch 12b
0x123003a0:      0x00002268:    buffer address
0x123003a4:      0x00007fff:    max index
0x123003a8:      0x00000000:    mbz
0x123003ac:      0x78090001: 3DSTATE_VERTEX_ELEMENTS
0x123003b0:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
0x123003b4:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
0x123003b8:      0x60020100: CONSTANT_BUFFER: valid
0x123003bc:      0x000002c2:    offset: 0x000002c0, length: 192 bytes
0x123003c0:      0x7b002004: 3DPRIMITIVE: quad strip sequential
0x123003c4:      0x0000002a:    vertex count
0x123003c8:      0x00000000:    start vertex
0x123003cc:      0x00000001:    instance count
0x123003d0:      0x00000000:    start instance
0x123003d4:      0x00000000:    index bias
0x123003d8:      0x02000000: MI_FLUSH
0x123003dc:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x123003e0:      0x00007860:    VS state
0x123003e4:      0x000077e1:    GS state
0x123003e8:      0x00007821:    Clip state
0x123003ec:      0x00007880:    SF state
0x123003f0:      0x000078a0:    WM state
0x123003f4:      0x00007cc0:    CC state
0x123003f8:      0x00000000: MI_NOOP
0x123003fc:      0x00000000: MI_NOOP
0x12300400:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x12300404:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x12300408:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x1230040c:      0x60020100: CONSTANT_BUFFER: valid
0x12300410:      0x000002c2:    offset: 0x000002c0, length: 192 bytes
0x12300414:      0x7b001c04: 3DPRIMITIVE: quad list sequential
0x12300418:      0x00000028:    vertex count
0x1230041c:      0x0000002a:    start vertex
0x12300420:      0x00000001:    instance count
0x12300424:      0x00000000:    start instance
0x12300428:      0x00000000:    index bias
0x1230042c:      0x02000000: MI_FLUSH
0x12300430:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x12300434:      0x00007860:    VS state
0x12300438:      0x000077c1:    GS state
0x1230043c:      0x00007821:    Clip state
0x12300440:      0x00007880:    SF state
0x12300444:      0x000078a0:    WM state
0x12300448:      0x00007cc0:    CC state
0x1230044c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x12300450:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x12300454:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x12300458:      0x60020100: CONSTANT_BUFFER: valid
0x1230045c:      0x00000382:    offset: 0x00000380, length: 192 bytes
0x12300460:      0x7b002004: 3DPRIMITIVE: quad strip sequential
0x12300464:      0x0000002a:    vertex count
0x12300468:      0x00000052:    start vertex
0x1230046c:      0x00000001:    instance count
0x12300470:      0x00000000:    start instance
0x12300474:      0x00000000:    index bias
0x12300478:      0x02000000: MI_FLUSH
0x1230047c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x12300480:      0x00007860:    VS state
0x12300484:      0x000077a1:    GS state
0x12300488:      0x00007821:    Clip state
0x1230048c:      0x00007880:    SF state
0x12300490:      0x000078a0:    WM state
0x12300494:      0x00007cc0:    CC state
0x12300498:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x1230049c:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x123004a0:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x123004a4:      0x60020100: CONSTANT_BUFFER: valid
0x123004a8:      0x00000382:    offset: 0x00000380, length: 192 bytes
0x123004ac:      0x7b001c04: 3DPRIMITIVE: quad list sequential
0x123004b0:      0x00000028:    vertex count
0x123004b4:      0x0000007c:    start vertex
0x123004b8:      0x00000001:    instance count
0x123004bc:      0x00000000:    start instance
0x123004c0:      0x00000000:    index bias
0x123004c4:      0x02000000: MI_FLUSH
0x123004c8:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x123004cc:      0x00007860:    VS state
0x123004d0:      0x00007781:    GS state
0x123004d4:      0x00007821:    Clip state
0x123004d8:      0x00007880:    SF state
0x123004dc:      0x000078a0:    WM state
0x123004e0:      0x00007cc0:    CC state
0x123004e4:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x123004e8:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x123004ec:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x123004f0:      0x60020100: CONSTANT_BUFFER: valid
0x123004f4:      0x00000382:    offset: 0x00000380, length: 192 bytes
0x123004f8:      0x02000000: MI_FLUSH
0x123004fc:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x12300500:      0x00007760:    VS state
0x12300504:      0x00007781:    GS state
0x12300508:      0x00007821:    Clip state
0x1230050c:      0x00007880:    SF state
0x12300510:      0x000078a0:    WM state
0x12300514:      0x00007cc0:    CC state
0x12300518:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x1230051c:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x12300520:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x12300524:      0x78080003: 3DSTATE_VERTEX_BUFFERS
0x12300528:      0x00000018:    buffer 0: sequential, pitch 24b
0x1230052c:      0x00002a30:    buffer address
0x12300530:      0x00007fff:    max index
0x12300534:      0x00000000:    mbz
0x12300538:      0x78090003: 3DSTATE_VERTEX_ELEMENTS
0x1230053c:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
0x12300540:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
0x12300544:      0x0440000c:    buffer 0: valid, type 0x0040, src offset 0x000c bytes
0x12300548:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
0x1230054c:      0x60020100: CONSTANT_BUFFER: valid
0x12300550:      0x00000442:    offset: 0x00000440, length: 192 bytes
0x12300554:      0x7b002004: 3DPRIMITIVE: quad strip sequential
0x12300558:      0x00000052:    vertex count
0x1230055c:      0x00000000:    start vertex
0x12300560:      0x00000001:    instance count
0x12300564:      0x00000000:    start instance
0x12300568:      0x00000000:    index bias
0x1230056c:      0x02000000: MI_FLUSH
0x12300570:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x12300574:      0x00007760:    VS state
0x12300578:      0x00000000:    GS state
0x1230057c:      0x000076c1:    Clip state
0x12300580:      0x00007700:    SF state
0x12300584:      0x00007720:    WM state
0x12300588:      0x00007cc0:    CC state
0x1230058c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x12300590:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x12300594:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x12300598:      0x60020100: CONSTANT_BUFFER: valid
0x1230059c:      0x00000442:    offset: 0x00000440, length: 192 bytes
0x123005a0:      0x7b001404: 3DPRIMITIVE: tri strip sequential
0x123005a4:      0x00000016:    vertex count
0x123005a8:      0x00000052:    start vertex
0x123005ac:      0x00000001:    instance count
0x123005b0:      0x00000000:    start instance
0x123005b4:      0x00000000:    index bias
0x123005b8:      0x02000000: MI_FLUSH
0x123005bc:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x123005c0:      0x00007620:    VS state
0x123005c4:      0x000075c1:    GS state
0x123005c8:      0x000075e1:    Clip state
0x123005cc:      0x00007640:    SF state
0x123005d0:      0x00007660:    WM state
0x123005d4:      0x00007cc0:    CC state
0x123005d8:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x123005dc:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x123005e0:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x123005e4:      0x78080003: 3DSTATE_VERTEX_BUFFERS
0x123005e8:      0x0000000c:    buffer 0: sequential, pitch 12b
0x123005ec:      0x000033f0:    buffer address
0x123005f0:      0x00007fff:    max index
0x123005f4:      0x00000000:    mbz
0x123005f8:      0x78090001: 3DSTATE_VERTEX_ELEMENTS
0x123005fc:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
0x12300600:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
0x12300604:      0x60020100: CONSTANT_BUFFER: valid
0x12300608:      0x00000502:    offset: 0x00000500, length: 192 bytes
0x1230060c:      0x7b002004: 3DPRIMITIVE: quad strip sequential
0x12300610:      0x0000002a:    vertex count
0x12300614:      0x00000000:    start vertex
0x12300618:      0x00000001:    instance count
0x1230061c:      0x00000000:    start instance
0x12300620:      0x00000000:    index bias
0x12300624:      0x02000000: MI_FLUSH
0x12300628:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x1230062c:      0x00007620:    VS state
0x12300630:      0x000075a1:    GS state
0x12300634:      0x000075e1:    Clip state
0x12300638:      0x00007640:    SF state
0x1230063c:      0x00007660:    WM state
0x12300640:      0x00007cc0:    CC state
0x12300644:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x12300648:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x1230064c:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x12300650:      0x60020100: CONSTANT_BUFFER: valid
0x12300654:      0x00000502:    offset: 0x00000500, length: 192 bytes
0x12300658:      0x7b001c04: 3DPRIMITIVE: quad list sequential
0x1230065c:      0x00000028:    vertex count
0x12300660:      0x0000002a:    start vertex
0x12300664:      0x00000001:    instance count
0x12300668:      0x00000000:    start instance
0x1230066c:      0x00000000:    index bias
0x12300670:      0x02000000: MI_FLUSH
0x12300674:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x12300678:      0x00007620:    VS state
0x1230067c:      0x00007581:    GS state
0x12300680:      0x000075e1:    Clip state
0x12300684:      0x00007640:    SF state
0x12300688:      0x00007660:    WM state
0x1230068c:      0x00007cc0:    CC state
0x12300690:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x12300694:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x12300698:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x1230069c:      0x60020100: CONSTANT_BUFFER: valid
0x123006a0:      0x000005c2:    offset: 0x000005c0, length: 192 bytes
0x123006a4:      0x7b002004: 3DPRIMITIVE: quad strip sequential
0x123006a8:      0x0000002a:    vertex count
0x123006ac:      0x00000052:    start vertex
0x123006b0:      0x00000001:    instance count
0x123006b4:      0x00000000:    start instance
0x123006b8:      0x00000000:    index bias
0x123006bc:      0x02000000: MI_FLUSH
0x123006c0:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x123006c4:      0x00007620:    VS state
0x123006c8:      0x00007561:    GS state
0x123006cc:      0x000075e1:    Clip state
0x123006d0:      0x00007640:    SF state
0x123006d4:      0x00007660:    WM state
0x123006d8:      0x00007cc0:    CC state
0x123006dc:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x123006e0:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x123006e4:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x123006e8:      0x60020100: CONSTANT_BUFFER: valid
0x123006ec:      0x000005c2:    offset: 0x000005c0, length: 192 bytes
0x123006f0:      0x7b001c04: 3DPRIMITIVE: quad list sequential
0x123006f4:      0x00000028:    vertex count
0x123006f8:      0x0000007c:    start vertex
0x123006fc:      0x00000001:    instance count
0x12300700:      0x00000000:    start instance
0x12300704:      0x00000000:    index bias
0x12300708:      0x02000000: MI_FLUSH
0x1230070c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x12300710:      0x00007620:    VS state
0x12300714:      0x00007541:    GS state
0x12300718:      0x000075e1:    Clip state
0x1230071c:      0x00007640:    SF state
0x12300720:      0x00007660:    WM state
0x12300724:      0x00007cc0:    CC state
0x12300728:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x1230072c:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x12300730:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x12300734:      0x60020100: CONSTANT_BUFFER: valid
0x12300738:      0x000005c2:    offset: 0x000005c0, length: 192 bytes
0x1230073c:      0x02000000: MI_FLUSH
0x12300740:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x12300744:      0x00007520:    VS state
0x12300748:      0x00007541:    GS state
0x1230074c:      0x000075e1:    Clip state
0x12300750:      0x00007640:    SF state
0x12300754:      0x00007660:    WM state
0x12300758:      0x00007cc0:    CC state
0x1230075c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x12300760:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x12300764:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x12300768:      0x78080003: 3DSTATE_VERTEX_BUFFERS
0x1230076c:      0x00000018:    buffer 0: sequential, pitch 24b
0x12300770:      0x00003bb8:    buffer address
0x12300774:      0x00007fff:    max index
0x12300778:      0x00000000:    mbz
0x1230077c:      0x78090003: 3DSTATE_VERTEX_ELEMENTS
0x12300780:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
0x12300784:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
0x12300788:      0x0440000c:    buffer 0: valid, type 0x0040, src offset 0x000c bytes
0x1230078c:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
0x12300790:      0x60020100: CONSTANT_BUFFER: valid
0x12300794:      0x00000682:    offset: 0x00000680, length: 192 bytes
0x12300798:      0x7b002004: 3DPRIMITIVE: quad strip sequential
0x1230079c:      0x00000052:    vertex count
0x123007a0:      0x00000000:    start vertex
0x123007a4:      0x00000001:    instance count
0x123007a8:      0x00000000:    start instance
0x123007ac:      0x00000000:    index bias
0x123007b0:      0x02000000: MI_FLUSH
0x123007b4:      0x78000005: 3DSTATE_PIPELINED_POINTERS
0x123007b8:      0x00007520:    VS state
0x123007bc:      0x00000000:    GS state
0x123007c0:      0x00007481:    Clip state
0x123007c4:      0x000074c0:    SF state
0x123007c8:      0x000074e0:    WM state
0x123007cc:      0x00007cc0:    CC state
0x123007d0:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
0x123007d4:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
0x123007d8:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
0x123007dc:      0x60020100: CONSTANT_BUFFER: valid
0x123007e0:      0x00000682:    offset: 0x00000680, length: 192 bytes
0x123007e4:      0x7b001404: 3DPRIMITIVE: tri strip sequential
0x123007e8:      0x00000016:    vertex count
0x123007ec:      0x00000052:    start vertex
0x123007f0:      0x00000001:    instance count
0x123007f4:      0x00000000:    start instance
0x123007f8:      0x00000000:    index bias
0x123007fc:      0x05000000: MI_BATCH_BUFFER_END