Age | Commit message (Collapse) | Author |
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The intent of these was to catch mismatched map/unmap. What it
actually did was check whether there was ever a mapping of that type
(including in a previous life of the buffer through the userland BO
cache), not whether they were mismatched. We don't even actually want
to catch mismatched map/unmap, unless we also do refcounting, since at
one point Mesa would do map/map/use/unmap/unmap. Just remove this
code instead.
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This couldn't be triggered except by overflow, since there's an assert
in unreference to catch the usual failure of over-unreferencing.
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The kernel has always allowed userspace to underallocate objects
supplied for fencing. However, the kernel only allocated the object size
for the fence in the GTT and so caused tiling corruption. More recently
the kernel does allocate the full fence region in the GTT for an
under-sized object and so advertises that clients may finally make use
of this feature. The biggest benefit is for texture-heavy GL games on
i945 such as World of Padman which go from needing over 1GiB of RAM to
play to fitting in the GTT!
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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As the higher layers check the error return from libdrm-intel and
are supposed to handle the error (and print their own warning in
extremis) the voluminous output on stderr is just noise and a hazard in
its own right.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Avoids requiring nasty hacks around libdrm headers in the new C++
parts of Mesa drivers.
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If the mapping succeeds we have a valid pointer. If setting the domain
failures we may incur cache corruption. However the usual failure mode
is because of a hung GPU, in which case it is preferable to ignore the
minor error from setting the domain and continue on oblivious. If
these errors persist, we should rate limit the warning [or even just
remove it].
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Fixes:
Bug 28515 - Failed to allocate framebuffer when exceed 2048 width
https://bugs.freedesktop.org/show_bug.cgi?id=28515
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Mesa uses the returned pitch from alloc_tiled, so make sure that we set
it correctly before modifying the stride used for the SET_TILING call.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Ensure that the user doesn't attempt to specify a stride to use with a
linear buffer by forcing such to be zero.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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execbuffer() returns ENOSPC if it cannot fit the batch buffer into the
aperture which is the error we want to diagnose here.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Rearrange the cache cleanup so that we always scan following a final
unreference, and guard against multiple scans in a single second.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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When allocating a tiled buffer, if we remove the desired tiling mode due
to it being beyond hardware limits, also remove the stride. This ensures
that we only ever use stride 0 with I915_TILING_NONE.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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As we now expose a method to allocate tiled buffers, it makes more sense
to defer the SET_TILING until required. Besides the slim chance that it
will be a no-op, by delaying the change we are less likely to stall on
waiting for a bound buffer to release a fence register.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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We need to inform the kernel if the tiling stride changes and not only
for changes of the tiling mode.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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We had two cases recently where the rounding to powers of two hurt
badly: 4:2:0 YUV HD video frames would round up from 2.2MB to 4MB, and
Urban Terror was hitting aperture size limitations. For UT, this is
because mipmap trees for power of two texture sizes will land right in
the middle between two cache buckets.
By giving a few more sizes between powers of two, Urban Terror on my
945 ends up consuming 207MB of GEM objects instead of 272MB, and HD
video decode on Ironlake goes from 99MB to 75MB.
cairo-perf-diff of the benchmarks for gl and xlib shows a 1.09x and
1.06x speedup and a 1.07x, 1.08x, and 1.11x slowdown. From this, I
think this patch was really a no-op in terms of performance for these
CPU-bound workloads.
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If the pitch is too large for the hardware to tile, recompute the
required surface size based on the untiled pitch and alignments. For the
older hardware, which has smaller limits and greater restrictions, this
may be a considerable saving in allocation size.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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I'm using this in experiments with the i965 Mesa driver.
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This introduces a new API to exec on BSD ring buffer, for H.264 VLD
decoding.
Signed-off-by: Xiang Hai hao <haihao.xiang@intel.com>
Signed-off-by: Zou Nan hai <nanhai.zou@intel.com>
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Fixes:
Bug 26686 - Some textures are distorted with libdrm 2.4.18 in GTAVC>A3
http://bugs.freedesktop.org/show_bug.cgi?id=26686
This bug continues to haunt me. The kernel SET_TILING ioctl is
inconsistent in its return values when reporting an error. If one of its
sanity checks fail, then the input values are left unchanged. If the
kernel later fails to change the tiling mode, then the input values are
modified to match the current tiling on the object. In short, userspace
cannot trust the return values upon error and so we must assume that
upon error our current tiling mode matches reality and not update.
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This reverts commit 7ca558494dd3f68f29bb6ca981de9b8f49620b60.
This was pushed ahead of an essential review of bo level locking in
mesa, without which we cannot know whether removing this lock is safe.
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Thomas tracked down this error with kdm and commit b509640:
==4320== Invalid write of size 8
==4320== at 0x9A97998: do_bo_emit_reloc (in /usr/lib/libdrm_intel.so.1.0.0)
==4320== by 0x9A97B9C: drm_intel_gem_bo_emit_reloc (in /usr/lib/libdrm_intel.so.1.0.0)
==4320== by 0xAED3234: intel_batchbuffer_emit_reloc (in /usr/lib/xorg/modules/dri/i965_dri.so)
==4320== by 0xAF13827: brw_emit_vertices (in /usr/lib/xorg/modules/dri/i965_dri.so)
==4320== by 0xAF1F14D: brw_upload_state (in /usr/lib/xorg/modules/dri/i965_dri.so)
==4320== by 0xAF12122: brw_draw_prims (in /usr/lib/xorg/modules/dri/i965_dri.so)
==4320== by 0xB256824: vbo_exec_vtx_flush (in /usr/lib/xorg/modules/dri/libdricore.so)
==4320== by 0xB2523BB: vbo_exec_FlushVertices_internal (in /usr/lib/xorg/modules/dri/libdricore.so)
==4320== by 0xB252411: vbo_exec_FlushVertices (in /usr/lib/xorg/modules/dri/libdricore.so)
==4320== by 0xB195A3D: _mesa_PopAttrib (in /usr/lib/xorg/modules/dri/libdricore.so)
==4320== by 0x8DF0F02: __glXDisp_Render (in /usr/lib/xorg/modules/extensions/libglx.xorg)
==4320== by 0x8DF517F: __glXDispatch (in /usr/lib/xorg/modules/extensions/libglx.xorg)
==4320== Address 0x126a8b80 is 0 bytes after a block of size 16,368 alloc'd
==4320== at 0x4C23E03: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==4320== by 0x9A97A64: do_bo_emit_reloc (in /usr/lib/libdrm_intel.so.1.0.0)
==4320== by 0x9A97B9C: drm_intel_gem_bo_emit_reloc (in /usr/lib/libdrm_intel.so.1.0.0)
==4320== by 0xAED3234: intel_batchbuffer_emit_reloc (in /usr/lib/xorg/modules/dri/i965_dri.so)
==4320== by 0xAF191DB: upload_binding_table_pointers (in /usr/lib/xorg/modules/dri/i965_dri.so)
==4320== by 0xAF1F14D: brw_upload_state (in /usr/lib/xorg/modules/dri/i965_dri.so)
==4320== by 0xAF12122: brw_draw_prims (in /usr/lib/xorg/modules/dri/i965_dri.so)
==4320== by 0xB255EF6: vbo_exec_DrawArrays (in /usr/lib/xorg/modules/dri/libdricore.so)
==4320== by 0x8DF67A3: __glXDisp_DrawArrays (in /usr/lib/xorg/modules/extensions/libglx.xorg)
==4320== by 0x8DF0F02: __glXDisp_Render (in /usr/lib/xorg/modules/extensions/libglx.xorg)
==4320== by 0x8DF517F: __glXDispatch (in /usr/lib/xorg/modules/extensions/libglx.xorg)
==4320== by 0x446293: ??? (in /usr/bin/Xorg)
which is simply due to only allocating space for the pointers and not
the structs themselves. D'oh.
Reported-by: Thomas Bächler <thomas@archlinux.org>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Suggested-by: Rémi Cardona <remi@gentoo.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
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intel_bufmgr.h is installed in ${includedir} directly, and the other
headers are taken care of by libdrm.pc's Cflags.
Signed-off-by: Julien Cristau <jcristau@debian.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
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This is the largest untiled pitch requirement from gen2 through gen4.
It's only the case for gen3 rendering to color regions with depth, but
it's rare for this to be a significant factor in memory usage -- for
example, gen4 requires 1 or 2 times the element size, or up to 64
bytes depending on the size of the elements. This is easier than
encoding all the various little quirks for untiled pitch alignment,
since we rarely do untiled now.
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intel_atomic.h includes very usefull atomic operations for
lock free parrallel access of variables. Moving these to
core libdrm for code sharing with radeon.
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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Repeat while EINTR, not EAGAIN! One more source of corruption
erradicated, hurray!
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Fixes piglit depth-tex-modes on gen4.
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Ensure that errors from the kernel are propagated back to the caller,
and not masked with return 0;
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Fixes fbo-copyteximage on i915 with texture tiling and execbuf2 fenced
relocs.
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This allows Mesa to use drm_intel_bo_alloc_tiled() for its tiled
buffers, since it makes its decision about pitch before telling
libdrm. They happen to be the same choices for the tiled case.
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Luckily I caught the bug with the first consumer of the interface.
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Saves a bunch of comparisons in hot paths.
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This patch to libdrm adds support for the new execbuf2 ioctl. If
detected, it will be used instead of the old ioctl. By using the new
drm_intel_bufmgr_gem_enable_fenced_relocs(), you can indicate that any
time a fence register is actually required for a relocation target you
will call drm_intel_bo_emit_reloc_fence instead of
drm_intel_bo_emit_reloc, which will reduce fence register pressure.
Signed-off-by: Eric Anholt <eric@anholt.net>
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The SET_TILING is pernicious in that it overwrites the input arguments
following an error in order to report the current tiling state of the
buffer. This caught us by surprise as we then fed those arguments back
into to the ioctl unmodified following an EINTR and so the kernel then
reported success for the no-op. We interpreted this success as meaning
that the tiling on the buffer had changed so updated our state and
started using the buffer incorrectly in the new tiled/untiled manner.
This lead to all sorts of random corruption and GPU hangs, even though
the batch buffers would look sane (when the GPU had not wandered off
into forbidden territory).
References:
Bug 25475 - [i915] Xorg crash / Execbuf while wedged
http://bugs.freedesktop.org/show_bug.cgi?id=25475
Bug 25554 - i830_uxa_prepare_access: gtt bo map failed: Input/output error
http://bugs.freedesktop.org/show_bug.cgi?id=25554
(And probably every other weird bug in the last few months.)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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As the kernel reports the total number of fences, we must guess how many
fences are likely to be pinned. In the typical system these will be only
used by the scanout buffers, of which there may be one per pipe, and any
number of manually pinned fenced buffers. So take a conservative guess
and reserve two fences for use by the system.
Note this reduces the number of fences to 3 for i915 and prior.
Reference:
http://bugs.freedesktop.org/show_bug.cgi?id=25911
The latest intel driver 2.10.0 causes kernel oops and system hangs
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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