Age | Commit message (Collapse) | Author |
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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The kernel has always allowed userspace to underallocate objects
supplied for fencing. However, the kernel only allocated the object size
for the fence in the GTT and so caused tiling corruption. More recently
the kernel does allocate the full fence region in the GTT for an
under-sized object and so advertises that clients may finally make use
of this feature. The biggest benefit is for texture-heavy GL games on
i945 such as World of Padman which go from needing over 1GiB of RAM to
play to fitting in the GTT!
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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This introduces a new API to exec on BSD ring buffer, for H.264 VLD
decoding.
Signed-off-by: Xiang Hai hao <haihao.xiang@intel.com>
Signed-off-by: Zou Nan hai <nanhai.zou@intel.com>
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This patch to libdrm adds support for the new execbuf2 ioctl. If
detected, it will be used instead of the old ioctl. By using the new
drm_intel_bufmgr_gem_enable_fenced_relocs(), you can indicate that any
time a fence register is actually required for a relocation target you
will call drm_intel_bo_emit_reloc_fence instead of
drm_intel_bo_emit_reloc, which will reduce fence register pressure.
Signed-off-by: Eric Anholt <eric@anholt.net>
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Conflicts:
include/drm/drm.h - RMFB had its signature changed to avoid uint32_t
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