Age | Commit message (Collapse) | Author |
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believing userspace causes oopses
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Got tired of not having my LCD actually turn off when I left the machine at the
console.
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Core MSI code will BUG() if an interrupt handler is still registered when
pci_disable_msi() is called.
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Lots of conflicts, seems to load ok, but I'm sure some bugs snuck in.
Conflicts:
linux-core/drmP.h
linux-core/drm_lock.c
linux-core/i915_gem.c
shared-core/drm.h
shared-core/i915_dma.c
shared-core/i915_drv.h
shared-core/i915_irq.c
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Normally when X is running, panic messages will be invisible and the machine
will just appear to hard hang. This patch adds support for switching back to
the fbcon framebuffer on panic (through the use of a panic notifier
registration) so we can see what happened.
Note that in order to be really useful, X will have to run its VT in something
other than KD_GRAPHICS mode. Also, not all kernel errors result in panics,
some go through BUG() which may trigger another type of event, not resulting in
a switch.
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Signed-off-by: Zhenyu Wang <zhenyu.z.wang@intel.com>
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The PCI caps register reports MSI support even though it isn't really there.
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This fixes registration when MSI is set up after the stub function fills in
dev->irq. Otherwise /proc/interrupts would report attachment to the fasteoi
interrupt. dev->irq is still exposed (and updated at IRQ setup)
for the drivers that use it for whatever reason.
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In leavevt_ioctl, queue an MI_FLUSH and then block waiting for it to
complete. This will empty the active and flushing lists. That leaves only
the inactive list to evict.
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Pin/unpin need to know whether to remove/add objects from the inactive list,
inactive objects cannot be in any GPU write domain as those would be on the
flushing list instead. However, inactive objects may be in the CPU write
domain.
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Now that gem_object_unbind waits for rendering to complete, objects should
not be active when they are being pulled from the GTT. BUG_ON if this is
broken.
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Inactive list elements may not be pinned, active or have non-CPU write
domains.
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Moving to the CPU domain doesn't ensure that rendering is finished, the
buffer may still be in use as a texture or other data source.
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Receiving a signal should be ignored by the library, so just restart any
ioctl which returns EINTR or EAGAIN.
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Not quite portable, but these are useful for intel. Some more general
mechanism could be done...
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Loop end variable 'pinned' was set one too low.
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Reported by vehemens
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Pinning the objects avoids accidentally evicting them while binding
other objects.
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Record the last execbuffer sequence for each client.
Record that sequence in the throttle ioctl as the 'throttle sequence'.
Wait for the last throttle sequence in the throttle ioctl.
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When i915_wait_request clears object from the active list, it may end up
freeing them and not moving them to the inactive list. This ends up
unbinding objects from the GTT without there ever being new objects visible
to i915_gem_evict_something on the inactive list. As the only success
condition required the presence of objects on the inactive list, this would
falsely assume that no GTT space had been made available, and end up
returning -ENOMEM to the application.
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The interrupt identity register must be writen before any work occurs lest
we drop an interrupt on the floor. This patch just shuffles code around to
make sure that IIR is written as early as possible.
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We want request retirement to occur about once a second when the request
queue is non-empty. This was done with a timer that queued a work_struct,
using a delayed_work instead makes a lot more sense.
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i915_add_request was calling schedule_delayed_work before adding the request
to the list; it makes more sense to do that last.
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In the short-circuit code for the breadcrumb already being new enough, we
need to update the sarea_priv copy of the breadcrumb just as if we had
waited. Otherwise userland error checking will notice that we returned
too early based on its wrong information, and call wait_irq again (leading
to spinning until someone else comes along and updates the sarea_priv).
This bug was hidden when we had interrupt masking disabled, such as in
master, since the interrupt handler would update sarea_priv.
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Thanks to Thomas Hellstrom for catching the issue, no thanks to the kernel
developer who authoritatively told me that they would get restarted on their
own.
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This was insufficient once we started masking interrupts to only when someone
was waiting for them (and would thus retire requests themselves). It was
replaced by the retire_timer.
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This patch should fixe hard lockup and convert them in
softlockup (ie you can ssh the box but the gpu is busted
and we are waiting in loop for it to come back to reason).
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This should have been bumped when the fence interface was changed the
other day. Better late than never, I suppose.
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We need a version to depend on from the other components that require GEM and
the bufmgr code. Some interfaces will be removed before the 2.4.0 release.
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This fixes a regression from commit d434b64f6a760d85295e32298a9a1f3624ee1b69
which could cause us to fail to wake up for user interrupts if we lost a race.
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We no longer need to use it to protect against shared ringbuffer access.
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Use GEM for ring buffer setup and framebuffer allocation. This means reworking
the hardware status page stuff a bit (just use the basic range allocator for
vram for now) and #ifdef'ing out the TTM & DRI2 code. Works well enough to
load/unload several times and display fbcon on my T61 (though there's still
some unexplained console corruption).
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This reduces the diff from Mesa and reduces the illegibility of what I did.
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According to the hw guys, you should use DSTCACHE_CTLSTAT to flush
the 2D dst cache rather than RB2D_DSTCACHE_CTLSTAT.
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This is the create (may want location flags), pread/pwrite/mmap
(performance tuning hints), and set_domain (will 32 bits be enough for
everyone?) ioctls. Left in the generic set are just flink/open/close.
The 2D driver must be updated for this change, and API but not ABI is broken
for 3D. The driver version is bumped to mark this.
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They are not unnecessary since the kernel's the only thing touching the ring.
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