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-rw-r--r--shared-core/i915_drv.h115
1 files changed, 115 insertions, 0 deletions
diff --git a/shared-core/i915_drv.h b/shared-core/i915_drv.h
index 528f7b3a..aff03bee 100644
--- a/shared-core/i915_drv.h
+++ b/shared-core/i915_drv.h
@@ -272,12 +272,25 @@ extern int i915_wait_ring(struct drm_device * dev, int n, const char *caller);
#define MI_NO_WRITE_FLUSH (1 << 2)
#define MI_READ_FLUSH (1 << 0)
#define MI_EXE_FLUSH (1 << 1)
+#define MI_END_SCENE (1 << 4) /* flush binner and incr scene count */
+#define MI_SCENE_COUNT (1 << 3) /* just increment scene count */
+
+/* Packet to load a register value from the ring/batch command stream:
+ */
+#define CMD_MI_LOAD_REGISTER_IMM ((0x22 << 23)|0x1)
#define BB1_START_ADDR_MASK (~0x7)
#define BB1_PROTECTED (1<<0)
#define BB1_UNPROTECTED (0<<0)
#define BB2_END_ADDR_MASK (~0x7)
+/* Interrupt bits:
+ */
+#define USER_INT_FLAG (1<<1)
+#define VSYNC_PIPEB_FLAG (1<<5)
+#define VSYNC_PIPEA_FLAG (1<<7)
+#define HWB_OOM_FLAG (1<<13) /* binner out of memory */
+
#define I915REG_HWSTAM 0x02098
#define I915REG_INT_IDENTITY_R 0x020a4
#define I915REG_INT_MASK_R 0x020a8
@@ -315,6 +328,10 @@ extern int i915_wait_ring(struct drm_device * dev, int n, const char *caller);
#define NOPID 0x2094
#define LP_RING 0x2030
#define HP_RING 0x2040
+/* The binner has its own ring buffer:
+ */
+#define HWB_RING 0x2400
+
#define RING_TAIL 0x00
#define TAIL_ADDR 0x001FFFF8
#define RING_HEAD 0x04
@@ -333,11 +350,105 @@ extern int i915_wait_ring(struct drm_device * dev, int n, const char *caller);
#define RING_VALID 0x00000001
#define RING_INVALID 0x00000000
+/* Instruction parser error reg:
+ */
+#define IPEIR 0x2088
+
+/* Scratch pad debug 0 reg:
+ */
+#define SCPD0 0x209c
+
+/* Error status reg:
+ */
+#define ESR 0x20b8
+
+/* Secondary DMA fetch address debug reg:
+ */
+#define DMA_FADD_S 0x20d4
+
+/* Cache mode 0 reg.
+ * - Manipulating render cache behaviour is central
+ * to the concept of zone rendering, tuning this reg can help avoid
+ * unnecessary render cache reads and even writes (for z/stencil)
+ * at beginning and end of scene.
+ *
+ * - To change a bit, write to this reg with a mask bit set and the
+ * bit of interest either set or cleared. EG: (BIT<<16) | BIT to set.
+ */
+#define Cache_Mode_0 0x2120
+#define CM0_MASK_SHIFT 16
+#define CM0_IZ_OPT_DISABLE (1<<6)
+#define CM0_ZR_OPT_DISABLE (1<<5)
+#define CM0_DEPTH_EVICT_DISABLE (1<<4)
+#define CM0_COLOR_EVICT_DISABLE (1<<3)
+#define CM0_DEPTH_WRITE_DISABLE (1<<1)
+#define CM0_RC_OP_FLUSH_DISABLE (1<<0)
+
+
+/* Graphics flush control. A CPU write flushes the GWB of all writes.
+ * The data is discarded.
+ */
+#define GFX_FLSH_CNTL 0x2170
+
+/* Binner control. Defines the location of the bin pointer list:
+ */
+#define BINCTL 0x2420
+#define BC_MASK (1 << 9)
+
+/* Binned scene info.
+ */
+#define BINSCENE 0x2428
+#define BS_OP_LOAD (1 << 8)
+#define BS_MASK (1 << 22)
+
+/* Bin command parser debug reg:
+ */
+#define BCPD 0x2480
+
+/* Bin memory control debug reg:
+ */
+#define BMCD 0x2484
+
+/* Bin data cache debug reg:
+ */
+#define BDCD 0x2488
+
+/* Binner pointer cache debug reg:
+ */
+#define BPCD 0x248c
+
+/* Binner scratch pad debug reg:
+ */
+#define BINSKPD 0x24f0
+
+/* HWB scratch pad debug reg:
+ */
+#define HWBSKPD 0x24f4
+
+/* Binner memory pool reg:
+ */
+#define BMP_BUFFER 0x2430
+#define BMP_PAGE_SIZE_4K (0 << 10)
+#define BMP_BUFFER_SIZE_SHIFT 1
+#define BMP_ENABLE (1 << 0)
+
+/* Get/put memory from the binner memory pool:
+ */
+#define BMP_GET 0x2438
+#define BMP_PUT 0x2440
+#define BMP_OFFSET_SHIFT 5
+
+/* 3D state packets:
+ */
+#define GFX_OP_RASTER_RULES ((0x3<<29)|(0x7<<24))
+
#define GFX_OP_SCISSOR ((0x3<<29)|(0x1c<<24)|(0x10<<19))
#define SC_UPDATE_SCISSOR (0x1<<1)
#define SC_ENABLE_MASK (0x1<<0)
#define SC_ENABLE (0x1<<0)
+#define GFX_OP_LOAD_INDIRECT ((0x3<<29)|(0x1d<<24)|(0x7<<16))
+
#define GFX_OP_SCISSOR_INFO ((0x3<<29)|(0x1d<<24)|(0x81<<16)|(0x1))
#define SCI_YMIN_MASK (0xffff<<16)
#define SCI_XMIN_MASK (0xffff<<0)
@@ -378,6 +489,10 @@ extern int i915_wait_ring(struct drm_device * dev, int n, const char *caller);
#define DISPLAY_PLANE_A (0<<20)
#define DISPLAY_PLANE_B (1<<20)
+/* Define the region of interest for the binner:
+ */
+#define CMD_OP_BIN_CONTROL ((0x3<<29)|(0x1d<<24)|(0x84<<16)|4)
+
#define CMD_OP_DESTBUFFER_INFO ((0x3<<29)|(0x1d<<24)|(0x8e<<16)|1)
#define BREADCRUMB_BITS 31