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+/**************************************************************************
+ *
+ * Copyright © 2007 Intel Corporation
+ * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+/*
+ * Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com>
+ * Keith Whitwell <keithw-at-tungstengraphics-dot-com>
+ * Eric Anholt <eric@anholt.net>
+ */
+
+#ifndef _DRI_BUFMGR_H_
+#define _DRI_BUFMGR_H_
+#include <xf86drm.h>
+
+typedef struct _dri_bufmgr dri_bufmgr;
+typedef struct _dri_bo dri_bo;
+
+struct _dri_bo {
+ /**
+ * Size in bytes of the buffer object.
+ *
+ * The size may be larger than the size originally requested for the
+ * allocation, such as being aligned to page size.
+ */
+ unsigned long size;
+ /**
+ * Card virtual address (offset from the beginning of the aperture) for the
+ * object. Only valid while validated.
+ */
+ unsigned long offset;
+ /**
+ * Virtual address for accessing the buffer data. Only valid while mapped.
+ */
+ void *virtual;
+ /** Buffer manager context associated with this buffer object */
+ dri_bufmgr *bufmgr;
+};
+
+/**
+ * Context for a buffer manager instance.
+ *
+ * Contains public methods followed by private storage for the buffer manager.
+ */
+struct _dri_bufmgr {
+ /**
+ * Allocate a buffer object.
+ *
+ * Buffer objects are not necessarily initially mapped into CPU virtual
+ * address space or graphics device aperture. They must be mapped using
+ * bo_map() to be used by the CPU, and validated for use using bo_validate()
+ * to be used from the graphics device.
+ */
+ dri_bo *(*bo_alloc)(dri_bufmgr *bufmgr_ctx, const char *name,
+ unsigned long size, unsigned int alignment);
+
+ /** Takes a reference on a buffer object */
+ void (*bo_reference)(dri_bo *bo);
+
+ /**
+ * Releases a reference on a buffer object, freeing the data if
+ * rerefences remain.
+ */
+ void (*bo_unreference)(dri_bo *bo);
+
+ /**
+ * Maps the buffer into userspace.
+ *
+ * This function will block waiting for any existing execution on the
+ * buffer to complete, first. The resulting mapping is available at
+ * buf->virtual.
+ */
+ int (*bo_map)(dri_bo *buf, int write_enable);
+
+ /** Reduces the refcount on the userspace mapping of the buffer object. */
+ int (*bo_unmap)(dri_bo *buf);
+
+ /**
+ * Write data into an object.
+ *
+ * This is an optional function, if missing,
+ * dri_bo will map/memcpy/unmap.
+ */
+ int (*bo_subdata) (dri_bo *buf, unsigned long offset,
+ unsigned long size, const void *data);
+
+ /**
+ * Read data from an object
+ *
+ * This is an optional function, if missing,
+ * dri_bo will map/memcpy/unmap.
+ */
+ int (*bo_get_subdata) (dri_bo *bo, unsigned long offset,
+ unsigned long size, void *data);
+
+ /**
+ * Waits for rendering to an object by the GPU to have completed.
+ *
+ * This is not required for any access to the BO by bo_map, bo_subdata, etc.
+ * It is merely a way for the driver to implement glFinish.
+ */
+ void (*bo_wait_rendering) (dri_bo *bo);
+
+ /**
+ * Tears down the buffer manager instance.
+ */
+ void (*destroy)(dri_bufmgr *bufmgr);
+
+ /**
+ * Processes the relocations, either in userland or by converting the list
+ * for use in batchbuffer submission.
+ *
+ * Kernel-based implementations will return a pointer to the arguments
+ * to be handed with batchbuffer submission to the kernel. The userland
+ * implementation performs the buffer validation and emits relocations
+ * into them the appopriate order.
+ *
+ * \param batch_buf buffer at the root of the tree of relocations
+ * \return argument to be completed and passed to the execbuffers ioctl
+ * (if any).
+ */
+ void *(*process_relocs)(dri_bo *batch_buf);
+
+ void (*post_submit)(dri_bo *batch_buf);
+
+ int (*check_aperture_space)(dri_bo *bo);
+ int debug; /**< Enables verbose debugging printouts */
+};
+
+dri_bo *dri_bo_alloc(dri_bufmgr *bufmgr, const char *name, unsigned long size,
+ unsigned int alignment);
+void dri_bo_reference(dri_bo *bo);
+void dri_bo_unreference(dri_bo *bo);
+int dri_bo_map(dri_bo *buf, int write_enable);
+int dri_bo_unmap(dri_bo *buf);
+
+int dri_bo_subdata(dri_bo *bo, unsigned long offset,
+ unsigned long size, const void *data);
+int dri_bo_get_subdata(dri_bo *bo, unsigned long offset,
+ unsigned long size, void *data);
+void dri_bo_wait_rendering(dri_bo *bo);
+
+void dri_bufmgr_set_debug(dri_bufmgr *bufmgr, int enable_debug);
+void dri_bufmgr_destroy(dri_bufmgr *bufmgr);
+
+void *dri_process_relocs(dri_bo *batch_buf);
+void dri_post_process_relocs(dri_bo *batch_buf);
+void dri_post_submit(dri_bo *batch_buf);
+int dri_bufmgr_check_aperture_space(dri_bo *bo);
+
+#endif