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authorJerome Glisse <jglisse@redhat.com>2011-12-09 21:07:15 -0500
committerJerome Glisse <jglisse@redhat.com>2012-02-01 17:11:29 -0500
commitc51f7f0e460dcadb9f1a56ecf1615810877c33c8 (patch)
tree25cfc7eba38eefb4da051ac59529b4808dec0683 /nouveau/nvc0_pushbuf.h
parent151cdcfe685ee280a4344dfc40e6087d74a5590f (diff)
radeon: add surface allocator helper v10
The surface allocator is able to build complete miptree when allocating surface for r600/r700/evergreen/northern islands GPU family. It also compute bo size and alignment for render buffer, depth buffer and scanout buffer. v2 fix r6xx/r7xx 2D tiling width align computation v3 add tile split support and fix 1d texture alignment v4 rework to more properly support compressed format, split surface pixel size and surface element size in separate fields v5 support texture array (still issue on r6xx) v6 split surface value computation and mipmap tree building, rework eg and newer computation v7 add a check for tile split and 2d tiled v8 initialize mode value before testing it in all case, reenable 2D macro tile mode on r6xx for cubemap and array. Fix cubemap to force array size to the number of face. v9 fix handling of stencil buffer on evergreen v10 on evergreen depth buffer need to have enough room for a stencil buffer just after depth one Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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