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authorMarek Olšák <maraeo@gmail.com>2012-07-29 15:20:15 +0200
committerMarek Olšák <maraeo@gmail.com>2012-08-09 16:37:20 +0200
commit23372955730048bbcddafc74365d911f9a74fb13 (patch)
tree9ebb2ef122e1a697612262627c649b2e5a9438ff /include/drm/vmwgfx_drm.h
parentad66c17209811acdae21e44290a449523882a734 (diff)
radeon: optimize allocation for depth w/o stencil and stencil w/o depth on EG
If we don't need stencil, don't allocate it. If we need only stencil (like PIPE_FORMAT_S8_UINT), don't allocate depth. v2: actually do it correctly Reviewed-by: Christian König <christian.koenig@amd.com>
Diffstat (limited to 'include/drm/vmwgfx_drm.h')
0 files changed, 0 insertions, 0 deletions